Hiya, folks,
So, my day job is doing database work, but in my free time I've been working on an Android app-- a turn based RPG. I'm designing it to be a game I would (and will) enjoy playing myself. I don't have much free time and I don't have many resources, so art assets are currently nonexistent (and will be limited upon release), but I'm trying to make a game that's actually fun. I don't want to promise anything or give too much away, but I think it'll be cool. I'm excited to play it, myself.
Some questions for you all:
1. Would you rather play a game for free with ads, or pay $1 for the full thing without ads? Assume, either way, that you had a magical guarantee that you would love the game.
2. What's the most significant factor in determining the fair price of a game for you? Art assets? Depth of gameplay? Length of time to complete? Innovation?
3. Would you rather have a 2-hour RPG with legitimate branching story paths, or a 10-hour RPG with story paths that appear to branch but really follow the same flow?
4. If you could choose to buy a great game for $1 with minimal art assets (images, music, animation, etc) or for $5 with extravagant art assets, which would you choose?
5. Would you rather have a large quantity or a small quantity of flavor text? In other words, does a large amount of lore (even if it's unnecessary to read) discourage you from playing a game, or encourage you to play more? Do you care?
Thanks! Again, no promises that anything'll ever come of this, but I'll certainly be reading answers and taking them into consideration.
So, my day job is doing database work, but in my free time I've been working on an Android app-- a turn based RPG. I'm designing it to be a game I would (and will) enjoy playing myself. I don't have much free time and I don't have many resources, so art assets are currently nonexistent (and will be limited upon release), but I'm trying to make a game that's actually fun. I don't want to promise anything or give too much away, but I think it'll be cool. I'm excited to play it, myself.
Some questions for you all:
1. Would you rather play a game for free with ads, or pay $1 for the full thing without ads? Assume, either way, that you had a magical guarantee that you would love the game.
2. What's the most significant factor in determining the fair price of a game for you? Art assets? Depth of gameplay? Length of time to complete? Innovation?
3. Would you rather have a 2-hour RPG with legitimate branching story paths, or a 10-hour RPG with story paths that appear to branch but really follow the same flow?
4. If you could choose to buy a great game for $1 with minimal art assets (images, music, animation, etc) or for $5 with extravagant art assets, which would you choose?
5. Would you rather have a large quantity or a small quantity of flavor text? In other words, does a large amount of lore (even if it's unnecessary to read) discourage you from playing a game, or encourage you to play more? Do you care?
Thanks! Again, no promises that anything'll ever come of this, but I'll certainly be reading answers and taking them into consideration.