There was a lot of hate for in-app purchases last week when I posted about Major Mayhem, and I wanted to round up some more opinions on the matter.
For games in particular, I get that it's uncool if some content is locked away that would have once upon a time simply been included, but if you're free to earn weapons, levels, and other unlocks both through normal gameplay or in-app purchasing, what's the harm? Does the fact that some other dude got his gun by paying a buck somehow devalue the hour or two it took for you to get it? To me, it just seems like a way of appealing to two different kinds of people: the ones that have fun earning rewards, and those that have fun by using them.
Or is it more that it feels like a bait-and-switch - download for free, but dangle the good stuff outside of arm's reach? Is it really that much of a problem if the dev is up-front about their business model?
I'd also be curious to hear how many of you guys actually spend cash through IAPs. Android is way less profitable to developers than iOS, and I can't help but think the negativity towards microtransactions might be part of the issue.
For games in particular, I get that it's uncool if some content is locked away that would have once upon a time simply been included, but if you're free to earn weapons, levels, and other unlocks both through normal gameplay or in-app purchasing, what's the harm? Does the fact that some other dude got his gun by paying a buck somehow devalue the hour or two it took for you to get it? To me, it just seems like a way of appealing to two different kinds of people: the ones that have fun earning rewards, and those that have fun by using them.
Or is it more that it feels like a bait-and-switch - download for free, but dangle the good stuff outside of arm's reach? Is it really that much of a problem if the dev is up-front about their business model?
I'd also be curious to hear how many of you guys actually spend cash through IAPs. Android is way less profitable to developers than iOS, and I can't help but think the negativity towards microtransactions might be part of the issue.