[FREE] Need for Feed: When Flappy Bird meets Need for Speed

tappztappz

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Aug 13, 2015
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Hi guys

I Just launched a new mobile games called Need for Feed

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LINK ►► https://play.google.com/store/apps/details?id=com.tappztappz.NeedForFeed

This Games is an Endless Flying game like Flappy Bird where you play as a cute bird that's always hungry but also very clumsy.

Your goal is to help it eat as much food as possible without hitting deadly obstacles.

If you were too slow your bird will die because of starving and you can't get high score. So you need to be fast and careful at the same time.

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Here are the main features

  • Multiple Worlds. You play in 3 environments, from Frosty Castle to Thorny Forest or Volcano Cave. Each has its own obstacles (falling ice, fireballs, spiders)
  • Easy Play, Insane Gameplay. You control the bird by swiping in the direction you want it to go. But the gameplay is so difficult you'll be a master if you obtain a score with double-digits. Not only you must avoid obstacles but you must also gather food placed in challenging locations.
  • Cute Graphics. Game features cute graphics and you can choose to play with one of the 15 birds available. Each can be unlocked by achieving a certain goal (i.e. eat a particular number of food, avoiding obstacles, even dying a lot)
  • Frenzy Mode. The goal is to gather as much food as possible. If you get it within a short timeframe bird enters a frenzy mode with food popping at a higher rate. Opposite to frenzy mode is starving which equals game over.
  • Competitive. You compete against yourself to beat your previous score, but you can also share your achievement with friends to see who's more skilled at feeding that clumsy bird.

Click Here to Download Need for Feed at Google Playstore

How High can you score ?

I Welcome any feedback and opinion . Thanks
 

Scianthrope

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Aug 19, 2015
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The art looks pretty nice and slick. I found the swipe speed + direction controls very tough though. It's far too easy to shoot straight into the floor or ceiling when trying to slightly adjust your trajectory. I think as the controls are, they might make a lot of people give up quickly. My thinking is if you had a target point in front of the bird where the player touches and make the bird match its y value with a slight delay, and then have the touch distance from the bird control the speed of flight, the player would get more enjoyment out of the control scheme and more likely want to keep playing, while still keeping the game difficult enough.