My new game for Android!

JoshOClock

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Feb 5, 2011
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Hey Guys,

EDIT: Just threw up a free version:
chart


I recently got laid off doing AAA console/PC games so I'm trying to switch to mobile games using Unity.

It's a casual physics based puzzle game somewhere between Tetris and Angry Birds but in 3D!

Here it is on Marketplace:
Free: https://market.android.com/details?id=com.JoshOClock.TowerPuzzleFree
Full: https://market.android.com/details?id=com.JoshOClock.TowerPuzzle

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I've got 2 more games in the pipe and am looking for what I'm doing right/wrong so I can make a solid go of making casual games for this market.

I'm loving developing for Android and would love to do that as my only platform, but it's really hard to get a buzz going.

Thanks in advance for any feedback! (or if you have any questions fire back, I'll do what I can to answer them)
 
Last edited:

wingnut89

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Jan 16, 2011
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So i've played a while now. It is really good :) the graphics are great.
And the game idea is really good

But...

- The game closed not when i pressed the back button
- In the "match 3" goes the fps to fast down when many blocks are on the display
- and it is a little bit slow in the Menu

The rest is great :cool:

I have play the game on a nexus s