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  1. Thread Author  Thread Author    #1  

    Talking Maplord - GPS RPG

    Maplord - GPS RPG-android_central.png

    Hello,

    I released an alpha version of my new GPS RPG called Maplord.

    You play on a real map and in dynamic virtual world, so monsters are actually chasing after you. You can talk with people, collect things on map and enjoy other role-playing-game features.
    The game runs offline, allowing you to play anywhere (uses Google Maps).

    Join the testers community first:
    https://plus.google.com/communities/...29821007413447

    Then the link to Google Play becomes active:
    https://play.google.com/apps/testing...tudioz.maplord

    I would appreciate your thoughts and feedback, enjoy.
  2. #2  
    wizzrah's Avatar

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    Default Re: Maplord - GPS RPG

    It seems the link is not working.
  3. Thread Author  Thread Author    #3  

    Default Re: Maplord - GPS RPG

    Are you talking about the Google Play link?
  4. #4  
    wizzrah's Avatar

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    Default Re: Maplord - GPS RPG

    Yes.

    Sent from my One Xl using AC Forums mobile app
  5. Thread Author  Thread Author    #5  

    Default Re: Maplord - GPS RPG

    Once you become a member of the testers community, it should be alive.
  6. #6  
    yopablo's Avatar

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    Default Re: Maplord - GPS RPG

    Is there any demo video in order to watch how it looks like?
  7. #7  
    539821's Avatar

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    Default Re: Maplord - GPS RPG

    Seconded! I like the concept, but would love to see screenshots or a video to have a better image.
  8. #8  
    RED team's Avatar

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    Default Re: Maplord - GPS RPG

    Yes, even if it's alfa, it'll be good to post a few screenshots)
  9. #9  

    Default Re: Maplord - GPS RPG

    I agree. Please add a few screenshots so we can get an idea of the game.
  10. #10  

    Default Re: Maplord - GPS RPG

    You should replace the link to the play store by the one to testing.
  11. #11  

    Default Re: Maplord - GPS RPG

    Device: Nexus 6
    Android Version: 6.0.1

    Splash screen:
    • Crash
      • Path: Maplord -> splash screen -> long delay -> orientation change -> character list screen -> back
      • Note: sent crash report
    • Crash
      • Path: Maplord -> home key -> maplord -> character list screen -> back
      • Note: sent crash report
    • Stuck
      • Path: Maplord -> splash screen -> short delay -> orientation change
      • Result: endless splash screen
      • Expected: character list screen
  12. #12  

    Default Re: Maplord - GPS RPG

    Device: Nexus 6
    Android Version: 6.0.1

    New character screen:
    • State loss on orientation change (name/color)
    • Long press on character triggers click event (delete dialog and character screen opens)
    • Unexpected screen displayed on orientation change
      • Path: select character -> back -> orientation change -> orientation change
      • Result: character information screen
      • Expected: character list screen

    If the device is in GPS only mode "start game" generally displays a location not fixed dialog - that dialog should either wait for a GPS lock or request that the user try again after a GPS lock has been achieved. Either way, the app should probably request the location mode be changed to "high accuracy", as is done in Google Maps' "improve location accuracy" dialog.
  13. #13  

    Default Re: Maplord - GPS RPG

    Device: Nexus 6
    Android Version: 6.0.1

    Game screen:
    • Various long click issues (both actions are performed)
      • Example: loot dialog -> long click on item
      • Result: detail dialog appears and item is looted
    • Dialog z-order
      • Example: quests -> select quest -> orientation change
      • Expected z-order (top first): quest information -> quest list
      • Actual z-order (top first): quest list -> quest information
  14. #14  

    Default Re: Maplord - GPS RPG

    Various general gameplay observations:

    Interface elements could be communicated more clearly - attack buttons could be disabled when out of range (or similar), attack effects could be clarified (was an attack a miss, a hit that did not kill the target, or something else?), combat results could be clarified (did the player gain experience/how much?), and quest locations could be clarified (among others). Game mechanics should be detailed as part of a help dialog or similar.

    Broadly speaking the basic gameplay elements feel cumbersome - the idea seems to be for the user to move from point to point in the real world to unlock actions in the game (as far as I can tell). Are users intended to walk from place to place with their phone out interacting with the game?

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