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  1. Thread Author  Thread Author    #51  

    Default Re: Introducing the coming Android strategy game - Rising Empires

    The new update of has now been available on Google Play for a couple of days and we’re awaiting the first comments about it. There are a lot of new features and improvements. For example it’s now possible to recruit commanders for your armies in cities with the Military Academy building and you can train militia and settlers from races that you’ve conquered. This will make conquered towns and cities more useful. We did also tweak the AI quite a lot and improved it’s defensive capability.

    If you've been playing Rising Empires before please let us know your thoughts on the new AI. Do you notice any difference? Is it better at defending itself? Has it ever left the cover of the high walls to hunt down your intruding armies?

    I’m now preparing the code needed for training the AI. Each turns the AI evaluates a number of possible actions and selects those that gets the highest priority. These actions might be relatively simple, for example building a new patrol army, to quite advanced, for example using several settlements to create a big army that will be sent to the other level to capture an enemy city. The first one might take 1-2 turns while the other action could take 20+ turns... When training the AI we’ll try to optimise how the AI sets it’s priorities. This is done by letting different versions of the AI play against itself. I’m really looking forward to this!
  2. Thread Author  Thread Author    #52  

    Default Rising Empires due for release September 21st on Google Play

    Rising Empires, the epic 4x turn-based strategy game for Android will be released on September 21st. There will be two versions of the game; a free one with ads and a premium version with additional content. The extra premium features include two additional playable races, the fast breeding Krant and the versatile Dwarves. The game is scheduled for release on Google Play and several other app stores.

    The game is currently in an open beta stage and can be downloaded at . At the time of writing, it is installed on 900 devices and has been downloaded more than 2,700 times. Many reviewers compare the game to classics like Civilization and Total War. One player writes: “Exactly the type of game I’ve been hoping for.” The average rating is 4.2. This news release has featured on , and many others.
  3. Thread Author  Thread Author    #53  

    Default Re: Rising Empires due for release September 21st on Google Play

    One dangeroues mistake you might do as a developer is that you find your own GUI easy and logical while in truth it's a really tough nut to crack. The last week we doubled the number of players in our beta test but since many of them are less fanatical 4x players there seems that many don't understand how the game works. In a way it's really good that we learn this now and not when we release the game next month.

    Now we're working to make the GUI more informative and more intuitive. I've attached a couple of screenshots of the new GUI. It's still a WIP but it shows what we are aiming at...

    Cheers!
    Attached Thumbnails Attached Thumbnails Introducing the coming Android strategy game - Rising Empires-update-army-help-menu.jpg   Introducing the coming Android strategy game - Rising Empires-update-game-menu.jpg   Introducing the coming Android strategy game - Rising Empires-update-terrain-information.jpg  
  4. Thread Author  Thread Author    #54  

    Default Re: Rising Empires due for release September 21st on Google Play

    It’s only six days left until the release of Rising Empires and we’re just about finished with all the new features and improvements for the premium version. Just a few hours ago I uploaded the final version of my code (AI and what we call the process methods) and Johan completed the last improvements for the GUI yesterday. We’ll still polish the game until the very end but we’ve added all the stuff that we intended for the release. We’re very excited to hear your response to the last features we’ve added and also how you like the insectoid Krant and the Dwarf races.

    Among the last things I fixed was improving how the AI value the strength of it’s armies when it prepares to attack an enemy town. Now it will build extra companies if it believes that the enemy town is very well defended, before it sometimes sent conquest armies that where to weak even when it was sent off.

    While working with this improvement I also found a very irritating bug. It seemed that when the AI compared if there is a path between two locations in the same region it always failed if both locations were the same. This just happened to have a big influence when it came to making use of all its army reserves since it always tried to locate its largest army reserve and when it would pick companies from the reserve it could no longer see that it was connected to its target location. Anyway, when I fixed this error the formerly very big army reserves that some AIs built up decreased in size as they now sent them to do mischief instead.

    Read more at the .
  5. Thread Author  Thread Author    #55  

    Default Re: Rising Empires due for release September 21st on Google Play

    The first review of our Android game Rising Empires was published yesterday by the web magazine Hardcore Droid. They give it a score of 4.8 out of the maximum 5. ‘The amount of depth and detail surpasses many PC strategy games and is startling on a mobile device.’ The review looks deep into the mechanics of Rising Empires and concludes that ‘You’ll be hard pressed to find a mobile game that tackles the subgenre with greater success.’.

    Read the whole review here:
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