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    humpihumpi's Avatar
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    Default update/flash RK3066 Noname

    Hello,

    i try now around 3 months to find an Update for my RK3066 Noname Tablet without any sucsess.
    I dont know how many different images i downloaded and tryed to install i guess around 50 at least. I was also in contact with the manufacture but they dont have any update and there also not really cooperative.
    So my last hope to get an Android 4.1 or higher is this forum.


    The manufactore is: Shenzen Runfast Technologies and the Model is -pad
    Here is a link form exact the model i have: itrunfast.en.alibaba.com/product/1457339013-219103158/9_7_inch_Tablet_PC_Dual_core_ddr3_tablet_9_7_.html

    I also copied the hardwareinfo:

    ROCKCHIP RK30SDK

    SYSTEM (Android 4.0.4)
    Model: rk30sdk
    Manufacturer: rockchip
    Device: rk30sdk
    Product: rk30sdk
    Brand: rk30sdk
    Android Version: 4.0.4 (Ice Cream Sandwich)
    API Level: 15
    Build ID: IMM76D
    Fingerprint: rk30sdk/rk30sdk/rk30sdk:4.0.4/IMM76D/eng.calvin.20121008.115335:eng/test-keys

    DISPLAY (1024x720)
    Size: 1024x720
    Refresh Rate: 56.67 Hz
    Default Orientation: Portrait
    Physical Size: 9.43" (23.96 cm)
    Logical Size: Extra Large
    Density: 160 dpi (Medium)
    Pixels Per Inch: X: 132.7; Y: 132.7

    PROCESSOR (ARMv7)
    Processor: ARMv7 Processor rev 0 (v7l)
    Cores: 2
    Max Frequency: 1512 Mhz
    Instruction Sets: armeabi-v7a, armeabi
    SIMD Instructions: NEON

    MEMORY (888 MB)
    System RAM: 888 MB
    JVM Max Memory: 64 MB
    Internal Storage: 503 MB
    External Storage: 14138 MB (Removable)

    FRONT CAMERA (0.3 megapixel)
    BACK CAMERA (1.9 megapixel)

    OPENGL 1.1 (Mali-400 MP)

    GENERAL
    Renderer: Mali-400 MP
    Version: OpenGL ES-CM 1.1
    Vendor: ARM

    LIMITS
    Texture Size: 4096x4096
    Texture Units: 8
    Viewport Size: 4096x4096
    Modelview Stack Depth: 32
    Projection Stack Depth: 32
    Texture Stack Depth: 32
    Lights: 8

    GENERAL
    Renderer: Mali-400 MP
    Version: OpenGL ES 2.0
    Vendor: ARM
    GLSL Version: OpenGL ES GLSL ES 1.00

    LIMITS
    Texture Size: 4096x4096
    Texture Units: 8
    Vertex Textures: 0
    Combined Textures: 8
    Viewport Size: 4096x4096
    Renderbuffer Size: 4096x4096
    Cubemap Size: 1024x1024
    Vertex Attributes: 16
    Vertex Uniforms: 256
    Varying Vectors: 12
    Fragment Uniforms: 256

    GRAPHIC MODES (RGBA 32bit)

    I hope that somebody can please help me.


    Steve

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