- 09-16-2010, 12:09 AM #2
- 09-16-2010, 12:10 AM #3
I'm not a fan of the hi-res, it just shrinks everything. But the app does work, and ps I seen you over at xda when you asked vaeleks permission too post this haha.Some say the glass is half empty. Some say its half full. I say, "Are you going to drink that?"
- 09-16-2010, 12:44 AM #5
- 09-16-2010, 01:09 AM #6
- 09-16-2010, 01:19 AM #7
- 09-16-2010, 07:21 AM #8
- 09-16-2010, 09:54 AM #9
- 09-16-2010, 11:11 AM #10
- 09-16-2010, 05:30 PM #11
- 09-16-2010, 06:01 PM #13
Still a definite no from me. It's like saying a crappy mpg video looks more high res from 6 feet away then it does it you sit in front of the screen.HTC Evo 4G running OTA 3.70.651.5 (Rooted) with Netarchy SBC Kernel 4.2.2
- 09-16-2010, 06:24 PM #14
- 09-16-2010, 07:58 PM #15
Just posted by the developer on XDA explaining what the Hi-res does..
Vaelek: Also for those wondering exactly what the density is and what ResToggle really does, since the resolution does not change... The density is changed from 240 to 200, lowering 1 dip from 1.5 pixels to 1.25 pixels. Making the effective resolution go from 480x800 to 600x1000.
I also just found this on Wikepedia, which makes me wonder why HTC sets it to 240. This would suggest that the true native resolution of the EVO is 540x920 if I'm doing my math right.
"Unlike many other smartphones in the consumer market, the Evo has a large 4.3-inches (480-by-800) TFT LCD capacitive touch screen display with a pixel density of 216 pixels per inch (ppi)."
- 09-16-2010, 10:44 PM #17
- 09-17-2010, 07:32 AM #18
- 1,000 Posts
However, you don't have to use each pixel in a 1:1 ratio to the native resolution of what it's displaying, which is where he mentions "dpi" (I put it in quotes because dots per inch is not a term that should be used for displays, only printers. Pixels per inch is the proper term). You can use more than one display pixel to represent a dot in something fixed like a photo. That's basically what you're doing if you zoom in on a photo: you take one dot from that photo and use, say, 9 display dots to represent it. That's effectively enlarging the photo 3 times which is now why you can only see part of it on the screen.
For the Evo, they chose the 240 number because that's a good size for reading text most likely. But they could have chose any number, really. They could have a "far-sighted" mode and set it to 320.
- 09-30-2010, 02:28 PM #19
DIP = device independent pixel. On an evo, at the default density of 240, 1 dip = 1.5 pixels. So every app is effectively being artificially scaled up by 50%. DIP was created to allow an app to be written for one screen size, and have it show up exactly the same on all devices.
If an app layout was created with absolute positioning to be exactly 480x800, on a stock evo, it would not fit on the screen.
Based on this, the "crispness" is not an illusion, and things are not simply made smaller, they are made 50% closer to the native 1:1 size.
This is not the equivalent to watching a movie from further away. A better analogy, is that the default "resolution" is the equivalent of watching a movie with your face six inches from the monitor.
Just a quick added note, I should be pushing out 1.1 this weekend, which will support custom densities, as well as storing your original default setting for restoring should you not remember what it was. "Standard" is only known to be the factory default for EVOs. This new version should bring wider support for more devices.
- 09-30-2010, 02:51 PM #20
- 09-30-2010, 03:49 PM #21
- 09-30-2010, 04:17 PM #22
- 09-30-2010, 04:20 PM #23
Paid for the app a few days ago, thing is awesome!
- Sent from my HTC Evo 4G using tapatalk.HTC Apache > HTC Mogul > HTC Touch > BB Curve 8310 > iPhone 3G > Palm Pre > HTC Evo 4G
Currently testing every rom under the sun to see which one I like best. Warm 2.2 is current winner!
- 09-30-2010, 05:13 PM #24
- 09-30-2010, 05:52 PM #25