Welcome to the Android Central Forums Create Your Account or Ask a Question Answers in 5 minutes - no registration required!
Results 1 to 20 of 20
Like Tree6Likes
  • 2 Post By kgeissler
  • 2 Post By Ry
  • 2 Post By sledge007
  1. Thread Author  Thread Author    #1  
    kgeissler's Avatar

    Posts
    111 Posts
    Global Posts
    123 Global Posts
    ROM
    Stock Rooted 4.2.1

    Default Gameplay ideas you would like to see in Ingress...

    I think it would be cool if when you fired a burster, if an opposing team player was in the area of the blast, they would get hit and lose XM points from your shot. It would make it interesting...you could take out players trying to take out your portals.
    BMIC50 and starleaf1 like this.
  2. #2  
    Ry
    Ry is online now
    Ry's Avatar

    Posts
    8,747 Posts
    Global Posts
    8,783 Global Posts

    Default Re: Gameplay ideas you would like to see in Ingress...

    Google Glass version so you can see the portals.

    Sent from my Nexus 7 using Android Central Forums
    Android Central Moderator

    Motorola Moto X (212.55.26.ghost_verizon.Verizon.en.US, KitKat 4.4.4)
    Motorola Moto G (210.12.41.falcon_cdma.Verizon.en.US, KitKat 4.4.4)
    Google Nexus 7 2012 (LRX21P, Lollipop 5.0)
    What other devices have I had? Here's my phone timeline.
    Support your favorite Android app and game developers. Pay for apps! And don't block ads!

    Community Rules & Guidelines - Mobile Nations Forums
    sledge007 and starleaf1 like this.
  3. #3  
    starleaf1's Avatar

    Posts
    39 Posts
    ROM
    Rooted Stock 4.0.4

    Default Re: Gameplay ideas you would like to see in Ingress...

    Story missions
    Achievement system
  4. #4  
    sledge007's Avatar

    Posts
    568 Posts
    Global Posts
    6,907 Global Posts
    ROM
    Wicked Sensations

    Default Re: Gameplay ideas you would like to see in Ingress...

    Stats screen. Time wasted, mileage, resonators taken out/deployed, link distances, control field areas. EMP pulse weapons to take out the enemy. Some sort of notification alert system to ping players on your side.
    Due to the cancellation of the penny, I no longer give 2 about anything. I may however, give a nickel
    bevcraw and starleaf1 like this.
  5. #5  
    Devtodi's Avatar

    Posts
    476 Posts
    Global Posts
    729 Global Posts
    ROM
    CM7 alpha 1

    Default Re: Gameplay ideas you would like to see in Ingress...

    How about 5 or 6 teams instead of just two? Sometimes when you hack a portal it doesn't give up any items- it should say why...Screen map should have option to point in the way you are walking and adjust as you go...
    Just because you are paranoid, doesn't mean people aren't after you.
  6. #6  
    sledge007's Avatar

    Posts
    568 Posts
    Global Posts
    6,907 Global Posts
    ROM
    Wicked Sensations

    Default Re: Gameplay ideas you would like to see in Ingress...

    Selling weapons.....just like every other game out there with in app purchases......cheaper than gas and time.
    Due to the cancellation of the penny, I no longer give 2 about anything. I may however, give a nickel
  7. #7  
    Devtodi's Avatar

    Posts
    476 Posts
    Global Posts
    729 Global Posts
    ROM
    CM7 alpha 1

    Default Re: Gameplay ideas you would like to see in Ingress...

    Yah, the gas is crazy and I'm still just farming, trying to get to level 2.

    Sent from my SPH-L710 using Android Central Forums
    Just because you are paranoid, doesn't mean people aren't after you.
  8. #8  
    sledge007's Avatar

    Posts
    568 Posts
    Global Posts
    6,907 Global Posts
    ROM
    Wicked Sensations

    Default Re: Gameplay ideas you would like to see in Ingress...

    Quote Originally Posted by tedcousens View Post
    Yah, the gas is crazy and I'm still just farming, trying to get to level 2.

    Sent from my SPH-L710 using Android Central Forums
    If you can't attack on your own, you need to find someone on your team, and go out with them and get them to help you level up. Farming for AP is literally a waste of time and gas, in comparison to what you could be earning for AP by letting the big guys take out portals, and then you can fill them up ( it's about 2,000 AP).....and then they upgrade it.If they have keys, they can drop some, and you can make links for 313 AP for each one, and if you complete a field, that's another 1500-ish, so the potential is high if you're with the right players. Everybody wins that way, it's in your team's best interests to help get the lower level players levelling up as quickly as possible.
    Due to the cancellation of the penny, I no longer give 2 about anything. I may however, give a nickel
  9. #9  
    Devtodi's Avatar

    Posts
    476 Posts
    Global Posts
    729 Global Posts
    ROM
    CM7 alpha 1

    Default Re: Gameplay ideas you would like to see in Ingress...

    Yah, well, I am geographically separated so, I'm stuck for now. :-(

    Sent from my SPH-L710 using Android Central Forums
    Just because you are paranoid, doesn't mean people aren't after you.
  10. #10  
    sledge007's Avatar

    Posts
    568 Posts
    Global Posts
    6,907 Global Posts
    ROM
    Wicked Sensations

    Default Re: Gameplay ideas you would like to see in Ingress...

    Flipping through all of my keys is a PITA. I'd like to be able to rearrange them and possibly make folders so I can group the ones that are close together, or divide them by city quadrant or city communities. If I know where the action is roughly, then I can stay on top of those portals a little easier.
    Due to the cancellation of the penny, I no longer give 2 about anything. I may however, give a nickel
  11. #11  

    Default Re: Gameplay ideas you would like to see in Ingress...

    It would be nice if your effective range increased depending on your level.
  12. #12  

    Default Re: Gameplay ideas you would like to see in Ingress...

    Might also be nice if your effective range was bigger than usual while in your own team's fields and smaller than usual while in the enemy's fields.
  13. #13  
    sledge007's Avatar

    Posts
    568 Posts
    Global Posts
    6,907 Global Posts
    ROM
    Wicked Sensations

    Default Re: Gameplay ideas you would like to see in Ingress...

    Quote Originally Posted by Xray Mike View Post
    It would be nice if your effective range increased depending on your level.
    Xmp Bursters & Attacking Enemy Portals | Ingress Field Guide It already does that.
    Due to the cancellation of the penny, I no longer give 2 about anything. I may however, give a nickel
  14. #14  

    Default Re: Gameplay ideas you would like to see in Ingress...

    Interesting, but I didn't explain properly. I meant the maximum distance you can be from a portal to carry out actions like hacking or placing resonators. I've found one which is very hard to get near and a bit of extra range would be helpful.
  15. #15  
    sledge007's Avatar

    Posts
    568 Posts
    Global Posts
    6,907 Global Posts
    ROM
    Wicked Sensations

    Default Re: Gameplay ideas you would like to see in Ingress...

    Your blue circle is your range. There is no way to make that 35m or 100feet any larger. There are rules on portals, and if you find one that fits into one of these categories, as a beta tester, you should be reporting this to Google here: New Portal Submissions - Ingress Help

    Reporting an Issue with a Portal
    1. Portal(s) in an inaccessible, private or dangerous location
    2. Portal(s) without photos
    3. Duplicate portals
    4. Overlapping portals
    5. Portal(s) located in the wrong place
    6. Other portal issue


    Personally I think a 70 meter...200 foot diameter circle should be more than ample. There are some tricky ones downtown here, mainly due to GPS bounce, but there are some circumstances where I wish it were smaller. For example when you attack a portal that has several other portals in close proximity, if you are attacking a specific portal and happen to attack an adjacent portal, both portals retaliate, and cause double damage. A level 6 player holds 8,000 XP, I've been hit with 2,500 damage from one attack on a level 7 portal (which is the highest you can be attacked). So essentially, you could be "killed" in 4 attacks, which means running around and refilling your meter, which takes time. Time is precious when battle reports are lighting up in ALL chat, and whoever's resonators are getting destroyed are getting emails. The last thing you want is somebody getting tipped off, racing down to your location and waiting until you destroy the last resonator, and then they fill up all 8 slots. Easy AP for them, wasted ammo for you....not to mention frustrating. Even if you're fast, sometimes after you destroy the last one, it seems the game hangs for a bit, and that's all the time they need.
    Due to the cancellation of the penny, I no longer give 2 about anything. I may however, give a nickel
  16. #16  
    Devtodi's Avatar

    Posts
    476 Posts
    Global Posts
    729 Global Posts
    ROM
    CM7 alpha 1

    Default Re: Gameplay ideas you would like to see in Ingress...

    I there an official forum aside from this one that is monitored by Niantic? I have lots of feedback but want it to go to the right place. It is not gameplay per se but interface options that should be cooked into the software. How about a volume control - yes, we can mute but I would like to listen to music while I am hunting/trolling or gaining XM. Also, when we fire XMP, can we have the option to decide what level we fire? Why waste higher level weapons when you can use up the lower levels and clean up your tray? Also, i am thinking that more than two teams would be nice, and perhaps necessary once the game goes public and everything fills up. Comments?
    Just because you are paranoid, doesn't mean people aren't after you.
  17. #17  

    Default Re: Gameplay ideas you would like to see in Ingress...

    If you tap the "Ops" button at the top right and scroll along to the "Device" button, it will give you options for altering the volume of the background, effects and speech. Hopefully that should let you turn down the sound in Ingress without affecting your music.
  18. #18  
    Devtodi's Avatar

    Posts
    476 Posts
    Global Posts
    729 Global Posts
    ROM
    CM7 alpha 1

    Default Re: Gameplay ideas you would like to see in Ingress...

    Quote Originally Posted by Xray Mike View Post
    If you tap the "Ops" button at the top right and scroll along to the "Device" button, it will give you options for altering the volume of the background, effects and speech. Hopefully that should let you turn down the sound in Ingress without affecting your music.

    Thanks, guess I won't uninstall just yet.

    Sent from my SPH-L710 using Android Central Forums
    Just because you are paranoid, doesn't mean people aren't after you.
  19. #19  
    sledge007's Avatar

    Posts
    568 Posts
    Global Posts
    6,907 Global Posts
    ROM
    Wicked Sensations

    Default Re: Gameplay ideas you would like to see in Ingress...

    Open up your inventory, choose which burster you want to fire, and press FIRE. It's slower than the long press, but if saving your higher level bursters is what you want to achieve, then this is the way to do it.
    Due to the cancellation of the penny, I no longer give 2 about anything. I may however, give a nickel
  20. #20  
    BMIC50's Avatar

    Posts
    307 Posts
    Global Posts
    2,828 Global Posts
    ROM
    Stock...for now

    Default Re: Gameplay ideas you would like to see in Ingress...

    A few of us were talking in the chat about how control fields should give all those who have a resonator or link credit, and that you should get some kind of time AP credit. Maybe a time bonus for keeping a control field alive every 12 hours or something like that. Nothing large, but definitely an incentive.

    Also, it would be nice to have enemy portals underneath a control field decay faster, while friend portals decay slower. Again, more incentive to destroy enemy fields and deploy your own.

    Lastly, XM would be decreased for enemies underneath your control field, and be more plentiful for the deploying team. But I think that might give higher level portals with high shields too much of an advantage if you cannot find enough XM to power your XMP bursters. Imagine a LV8 player trying to take down a LV8 portal...you lose soo much XM that you would only be able to fire a few bursters before having a red screen of death!
    Treo 300 -> Treo 600 -> Treo 650 -> Treo 700p -> Palm Pre -> Samsung Galaxy S II Sprint Epic 4G Touch->Samsung GS3 16GB Pebble Blue->LG G3 White

Similar Threads

  1. What new hardware would you like to see in android devices?
    By Kevin O'Quinn in forum General News & Discussion
    Replies: 42
    Last Post: 03-27-2013, 11:04 PM
  2. Replies: 6
    Last Post: 10-06-2012, 12:30 AM
  3. Google Talk feature I would like to see
    By BlackHawkA4 in forum Android Apps
    Replies: 0
    Last Post: 08-12-2011, 05:50 PM
  4. What would you like to see in a Custom ROM - Now Taking Requests!
    By scrosler in forum HTC EVO 3D Rooting, ROMs, and Hacks
    Replies: 11
    Last Post: 08-09-2011, 01:15 PM
  5. What Would You Have Liked To See On The Droid 2
    By pauldroidr2d2 in forum Motorola Droid 2
    Replies: 32
    Last Post: 09-07-2010, 12:35 AM

Posting Permissions