03-01-2016 12:15 PM
139 ... 3456
  1. Daedalus Games's Avatar
    Unity 3D engine.
    01-20-2015 03:23 PM
  2. mickeycoding's Avatar
    Currently using Java and Opengl. Thinking about using either Unity or libgdx.
    01-20-2015 07:56 PM
  3. lolbs's Avatar
    01-21-2015 01:24 AM
  4. Roi Games's Avatar
    I use Stencyl. In this program, although it does not require programming, but anyway there are complexities.
    08-14-2015 12:47 PM
  5. dainguyen2193's Avatar
    Unity is very well for 2D and 3D game, but file size is very large
    08-14-2015 09:25 PM
  6. dainguyen2193's Avatar
    You can use Corona or Cocos2dx for 2D game
    08-14-2015 09:26 PM
  7. Scianthrope's Avatar
    I use Unity. The file size can be initially large for what amounts to an empty project but with plenty of scripting, modular assets and texture budgeting there's still plenty of room to pack in a lot of playtime's worth of content into a single <50MB .apk before having to deal with resource downloads and whatnot.
    08-19-2015 07:05 PM
  8. AhmedBenlakhdhar's Avatar
    08-29-2015 11:46 AM
  9. NLab's Avatar
    All hail Unity. But as already mentioned before, if you're doing small game/app,
    you prolly looking for some other way of making apps.
    As the initial size of the .apk is pretty solid.
    08-29-2015 12:30 PM
  10. ElisaAndroid's Avatar
    I use Unity3D to make game
    08-29-2015 08:22 PM
  11. WakingBats's Avatar
    Unity mainly because you don't need to handle too many resolution specific issues which you might with other less powerful engines
    08-30-2015 06:11 AM
  12. fermentergames's Avatar
    Gamemaker Studio here!
    08-31-2015 03:19 AM
  13. CaffeineBomb's Avatar
    Yet another Unity3d user here. Don't think the file size is too big a deal for Android, just shipped a game with a lot of textures for procedural characters & UI and a few sounds and the APK still came in around 30MB. All depends what you include in the game really.

    Big selling point for it is how easy it makes cross platform dev, we worked with iOS as target platform for most of development (we had more of the target hardware to work with) but when it came to switching to Android it was incredibly smooth.
    09-17-2015 06:05 AM
  14. Mowy Entertainment's Avatar
    I use cocos2d-x. My reasons: it's open source and the generated packages are pretty small (depending only on the assets you use)
    09-17-2015 11:23 AM
  15. Ianfire92's Avatar
    LibGDX here too
    09-21-2015 05:20 AM
  16. cudamon's Avatar
    Unity 5! My team is just coming to the final stages of our game development and unity has been great. Easy to use interface and keeps your assets neatly stored. The free development kit is pretty powerful too!
    09-24-2015 08:17 PM
  17. thanhnt's Avatar
    09-24-2015 10:37 PM
  18. OnlyGames's Avatar
    Started with construct 2
    09-25-2015 06:51 AM
  19. knowtohowto's Avatar
    I use andengine
    10-12-2015 09:12 AM
  20. funky zoo's Avatar
    10-12-2015 10:34 AM
  21. m3rt32's Avatar
    Unity3d.Because it gives ability to serialize editor fields and much more things.But file size is really huge.
    11-01-2015 06:22 AM
  22. StreakyGames's Avatar
    Wow, so many people using Unity

    For me, Cocos2d-x
    11-06-2015 07:22 PM
  23. DjonnyD's Avatar
    We use Unity3d. It's better solution for mobile devices.
    11-09-2015 02:34 AM
  24. Don inn's Avatar
    11-10-2015 01:17 AM
  25. PompiPompi's Avatar
    C++ and OpenGL
    11-10-2015 01:33 AM
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