The Development of E.X.O

jmholland96

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Jan 30, 2015
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I am currently developing a game called E.X.O and I think it would be pretty fun to keep posting screenshots of the development process to show the progress of the game. Right now I feel like its more of a personal things for me to see but if people are interested it would be awesome to keep you updated. Every time something new is added I'll be sure to screenshot and post it explaining it and see if you have any feedback to give. Any kind of interest in that respect would be highly appreciated and interesting to see.
 

jmholland96

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Jan 30, 2015
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Here are some very early screenshots of my new game. You take control of a robot/drone called E.X.O and your job is to get through the enemy bases avoiding a variety of different lasers and enemies using your hover, boost and double jump abilities. You will also need to clear out the enemies trying to stop you using you fully automatic laser rifle. All of these abilities cost energy which is represented by the bar in the top left hand corner. If you run out of energy E.X.O will explode so be sure to pick up the energy orbs as you progress through the levels.
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jmholland96

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Going to be working on the timer script today. And then I will be setting my times for you guys to beat so that you can unlock the extra content! Might post the script afterwards to see if anyone can give me some tips or ways to improve it.
 

jmholland96

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I also have some early gameplay videos on Youtube if you want to check them out. Quality is not too great but if you want to check them out search Jason Holland EXO.
 

jmholland96

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Kind of figured that the games that are fun and addictive from the moment you pick them up are the ones that consist of single taps on the screen. However I personally lose interest in these games very quickly, as do most people. What I am hoping to achieve is to make my game fun for a long period of time for users. By adding a slightly steeper learning curve and making it as accessible as possible I hope that my game only gets more fun the more you play rather then the other way around.
 

jmholland96

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I just want to make a REAL game experience with progression, not just a copy of the business models that have killed a lot of the potential for mobile games.
 

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