07-30-2015 09:50 AM
73 123
  1. jmholland96's Avatar
    I am currently developing a game called E.X.O and I think it would be pretty fun to keep posting screenshots of the development process to show the progress of the game. Right now I feel like its more of a personal things for me to see but if people are interested it would be awesome to keep you updated. Every time something new is added I'll be sure to screenshot and post it explaining it and see if you have any feedback to give. Any kind of interest in that respect would be highly appreciated and interesting to see.
    04-21-2015 07:28 PM
  2. jmholland96's Avatar
    Here are some very early screenshots of my new game. You take control of a robot/drone called E.X.O and your job is to get through the enemy bases avoiding a variety of different lasers and enemies using your hover, boost and double jump abilities. You will also need to clear out the enemies trying to stop you using you fully automatic laser rifle. All of these abilities cost energy which is represented by the bar in the top left hand corner. If you run out of energy E.X.O will explode so be sure to pick up the energy orbs as you progress through the levels.
    The Development of E.X.O-img_20150405_224630.png
    The Development of E.X.O-img_20150416_153656.png
    04-21-2015 08:04 PM
  3. jmholland96's Avatar
    How things change.
    The Development of E.X.O-progress.jpg
    04-22-2015 08:56 AM
  4. jmholland96's Avatar
    The beauty of paper levels.
    The Development of E.X.O-img_20150405_224529.jpg
    04-22-2015 09:20 AM
  5. Arganxon's Avatar
    When I saw main character I immediately remember Eve from VALL-I. Nice work.
    jmholland96 likes this.
    04-22-2015 11:55 AM
  6. jmholland96's Avatar
    When I saw main character I immediately remember Eve from VALL-I. Nice work.
    I do see the resemblance there. And thank you I appreciate that
    04-22-2015 12:10 PM
  7. jmholland96's Avatar
    You have a very quick warning light when detected by the lasers so be sure to get boosting and hovering.
    The Development of E.X.O-img_20150419_153532.png
    The Development of E.X.O-img_20150419_153452.png
    04-22-2015 01:25 PM
  8. jmholland96's Avatar
    Quick new screenshot
    The Development of E.X.O-img_20150423_140020.png
    04-23-2015 09:03 AM
  9. Arganxon's Avatar
    That's some sort of shield what enemy has? It looks cool. Can player have one too?
    jmholland96 likes this.
    04-23-2015 03:43 PM
  10. jmholland96's Avatar
    That's some sort of shield what enemy has? It looks cool. Can player have one too?
    Yes it is And I am not too sure how I would make the shield work for the player though unfortunately.
    04-24-2015 06:21 PM
  11. jmholland96's Avatar
    Got to love screenshotsaturday
    The Development of E.X.O-img_20150425_113704.png
    04-25-2015 07:45 AM
  12. Colonel_Novak's Avatar
    Nice work indeed. Are you doing all by yourself? (art, programming, level design...?)
    jmholland96 likes this.
    04-25-2015 11:33 PM
  13. jmholland96's Avatar
    Nice work indeed. Are you doing all by yourself? (art, programming, level design...?)
    Thanks a lot I am doing all the level design and programming and little bits of art like the energy orbs for example. But my brother is taking care of the character art and what not.
    Colonel_Novak likes this.
    04-26-2015 07:35 AM
  14. jmholland96's Avatar
    Going to be working on the timer script today. And then I will be setting my times for you guys to beat so that you can unlock the extra content! Might post the script afterwards to see if anyone can give me some tips or ways to improve it.
    04-26-2015 07:40 AM
  15. jmholland96's Avatar
    I also have some early gameplay videos on Youtube if you want to check them out. Quality is not too great but if you want to check them out search Jason Holland EXO.
    04-26-2015 09:40 AM
  16. jmholland96's Avatar
    Can't wait for people to be able to play it!
    04-26-2015 05:56 PM
  17. jmholland96's Avatar
    04-27-2015 11:23 AM
  18. jmholland96's Avatar
    Kind of figured that the games that are fun and addictive from the moment you pick them up are the ones that consist of single taps on the screen. However I personally lose interest in these games very quickly, as do most people. What I am hoping to achieve is to make my game fun for a long period of time for users. By adding a slightly steeper learning curve and making it as accessible as possible I hope that my game only gets more fun the more you play rather then the other way around.
    05-07-2015 08:12 AM
  19. jmholland96's Avatar
    I just want to make a REAL game experience with progression, not just a copy of the business models that have killed a lot of the potential for mobile games.
    05-08-2015 10:35 AM
  20. jmholland96's Avatar
    Some more early screens for screenshot Saturday
    The Development of E.X.O-img_20150509_135345.png
    The Development of E.X.O-img_20150509_135155.png
    05-09-2015 09:05 AM
  21. jmholland96's Avatar
    05-09-2015 02:26 PM
  22. jmholland96's Avatar
    On to the FINAL STAGE! Then to make everything look pretty, and make sure the game runs as fast as possible.
    05-13-2015 11:09 AM
  23. jmholland96's Avatar
    Made some serious optimisations today Game is running pretty damn smoothly.
    05-19-2015 09:00 AM
  24. jmholland96's Avatar
    I do not really like the implementation of
    Think something messed up there, can you post that again please?
    05-24-2015 07:23 AM
  25. Zed2100's Avatar
    I like the main character's design, you should post videos of your progress too.
    jmholland96 likes this.
    05-24-2015 08:26 PM
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