1. jmholland96's Avatar
    Clearly any game using spikes is not the most original idea but this game will be on of those that you will not put down. So far I have finished 23 levels and I can clearly see it being a fun and addictive experience. My previous game E.X.O had a bit of learning curve which made the game almost too challenging for some players, because of this I wanted to create a game that everyone can pick up and play, however still maintaining the intensity so completing a level is satisfying.

    I will be uploading screenshots, videos and code asking for feedback and suggestions. Does not matter if it is positive or negative, any feedback is good feedback. If you think you are interested in the game and want to test it I will set a few people up as testers, which I believe means that you will get all my stuff for free if that interests you at all.
    08-04-2015 11:17 AM
  2. jmholland96's Avatar
    08-04-2015 11:18 AM
  3. jmholland96's Avatar
    Does caching the player objects transform and rigidbody make a significant difference to the performance?
    The Development of Square.Hop.SPIKE!!!-code.png
    08-04-2015 11:27 AM
  4. jmholland96's Avatar
    Things are getting a lot more interesting
    The Development of Square.Hop.SPIKE!!!-levelunity.png
    08-06-2015 03:08 PM

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