App fails to load due to amount of assets

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A

AC Question

I've gotten to where my Construct2-made Google Play game doesn't load, but rather has a red progress loading bar, due to having and trying to load too many image and audio assets: 771 .png images at 34.3mb, and 539 .ogg sounds at 23.7mb. However, it fails so soon that it seems to simply be giving up too quickly. Do you have any ideas on how to make it load the assets anyway instead of giving up so fast? I imagine the fix will involve editing or adding lines of code, such as to c2runtime.js, config.xml, or index.html.
Thank you
 

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