I recently received my brand new HTC One A9.
After using it for a while, I noticed that most user interface transitions didn't seem to be as smooth as they should be. Here and there, there was always some little slowdown noticable.
Coming from a Nexus 5 (and before that Nexus 4), I was surprised this new HTC wasn't as fluid as it should be. Especially when running very simple apps (even a simple material demo app that shows material components running seemed to be jerky).
After playing with the developer options (where you can display little lines showings the time each frame takes to render), I noticed that at first the device seems to be fast enough, but after a few seconds, the framerate was dropping. The weird thing is that when quickly taping the screen, it seems to improve the framerate.
I then downloaded a very simple openGL app that simply displays a color cube (something that any phone from the past 3 years (and more) should display at constant 60fps) and here are the results:
- HTC One A9: 53 fps (if I rapidly tap on the screen, it will eventually get to 59fps, but when I stop touching the screen it goes down to 53 fps)
- Nexus 5: 59 fps (constant)
- Nexus 7 (2013): 60fps (constant)
So there definitely seems to be a problem with the HTC. I don't know if it's my phone or every A9, and if it's software or hardware related, but I'm not happy with it.
Can anyone post result for their HTC A9 (or any other phone) ?
The application is called openglfpstest and is available on the Play Store (I can't post the link on the forum since I don't have 10 posts yet)
Thanks!
After using it for a while, I noticed that most user interface transitions didn't seem to be as smooth as they should be. Here and there, there was always some little slowdown noticable.
Coming from a Nexus 5 (and before that Nexus 4), I was surprised this new HTC wasn't as fluid as it should be. Especially when running very simple apps (even a simple material demo app that shows material components running seemed to be jerky).
After playing with the developer options (where you can display little lines showings the time each frame takes to render), I noticed that at first the device seems to be fast enough, but after a few seconds, the framerate was dropping. The weird thing is that when quickly taping the screen, it seems to improve the framerate.
I then downloaded a very simple openGL app that simply displays a color cube (something that any phone from the past 3 years (and more) should display at constant 60fps) and here are the results:
- HTC One A9: 53 fps (if I rapidly tap on the screen, it will eventually get to 59fps, but when I stop touching the screen it goes down to 53 fps)
- Nexus 5: 59 fps (constant)
- Nexus 7 (2013): 60fps (constant)
So there definitely seems to be a problem with the HTC. I don't know if it's my phone or every A9, and if it's software or hardware related, but I'm not happy with it.
Can anyone post result for their HTC A9 (or any other phone) ?
The application is called openglfpstest and is available on the Play Store (I can't post the link on the forum since I don't have 10 posts yet)
Thanks!