Auzo
Well-known member
Moving to a 64 bit os is not BS. That's the reality you're ignoring.
Sent from my Nexus 4 using Tapatalk 2
I wouldn't say that moving to 64 bit is BS, but you will not see tangible benefits from it for years if ever. In the scope of the keynote, Apple is doing what they do best (although its not only Apple that does this) and trying to pull the wool over the eyes of our less tech savvy friends.
Bottom line is that you need 64bit really for only two things.
1) A large total memory pool
2) A high precision, 64 bit, data type (without taking huge performance penalties)
Mobile devices, for the foreseeable future, will not need either of those two things and here is why:
1) Looking at those together the only thing that needs them both is STEM (Science, Tech, Engineering, and Math) related tasks. Modeling and simulation of systems, processes, etc.These types of tasks take tons of memory and require very high precision to provide accurate results. These tasks will not be done on mobile devices for the foreseeable future if ever.
2) Looking at a large total memory pool, excluding point 1 above, the main driver of this is multitasking/productivity and to a lesser degree gaming. Breaking this up by each category we see the following:
2) Looking at a large total memory pool, excluding point 1 above, the main driver of this is multitasking/productivity and to a lesser degree gaming. Breaking this up by each category we see the following:
a) Mobile Devices don't lend themselves to heavy duty multitasking or heavy duty productivity. By heavy duty i mean enough to really push your need for a large memory pool beyond 4GB. If you are doing that kind of heavy duty multitasking or productivity tasks you are most likely going to prefer the workflow behind a multi-monitor PC(in the general sense, Apple included)
B) The key driver for a large memory pool when gaming is screen resolution and graphics quality. you need both a high resolution screen and a GPU that can pump out very high quality graphics at that high resolution to start to need a large memory pool for gaming. High resolution is starting to make its way into mobile devices (1080p does not count as high res for gaming memory purposes, I'm talking 2K and up), but the graphics quality is still way behind PC's for example even at only 1080P. Because of this the amount of RAM you need is not all that much, certainly less than 4GB.
I just can't see mobile devices in their current state making use of a 64bit processor architecture.
edit: I was thinking, after the fact, that maybe encoding video could potentially benefit from 64bit, but then I remembered that mobile device SOCs always have an ASIC that is specifically used for this and is separate from the general compute processor. So a 64bit general compute processor wouldn't help that.
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