Based on how parallax barrier works, each eye only sees every other horizontal pixel of the display. So if the display is 960x540, each eye is actually only seeing a stretched-out 480x540 resolution image.
Hopefully the parallax barrier will be dynamic (only blocking pixels for 3D content), in which case 2D content will still be represented fully by the 960x540 display. But 3D content's effective resolution will only be half that (unless they're actually packing a whopping 1920 horizontal pixels, which I seriously doubt).
And in the unlikely event that the parallax barrier is permanent, even 2D content would suffer the same decreased 480x540 resolution, just with each horizontal pixel duplicated so both eyes see the same thing.
HTC can technically call the display qHD (960x540) even if each eye only ever sees half of that. Just keep in mind that 3D content won't have the full effective resolution, and I really hope 2D content doesn't suffer the same fate as well.
Hopefully the parallax barrier will be dynamic (only blocking pixels for 3D content), in which case 2D content will still be represented fully by the 960x540 display. But 3D content's effective resolution will only be half that (unless they're actually packing a whopping 1920 horizontal pixels, which I seriously doubt).
And in the unlikely event that the parallax barrier is permanent, even 2D content would suffer the same decreased 480x540 resolution, just with each horizontal pixel duplicated so both eyes see the same thing.
HTC can technically call the display qHD (960x540) even if each eye only ever sees half of that. Just keep in mind that 3D content won't have the full effective resolution, and I really hope 2D content doesn't suffer the same fate as well.