- Apr 18, 2015
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Hitchhiker's guide to the Material design or Something called Lollipop is doing things to my phone
First - the purpose of this post is to help the "average" users understand what have suddenly happened to their phones. It is a result of some searches and research I've done in the past days since my Galaxy S4 got "upgraded". There will be some sarcasm here, but it is not "hating", it comes from the realization that my favorite mobile OS has started on a path I can not follow (to quote Padme).
I've been an Android user for many years now and I can say that there have never ever been an update that introduces so many breaking changes, radically new design and confusion to the "average" user. People here in the forum will tell you that facing so many problems "is normal with a big system upgrade", but it is not normal... Trying to completely redefine what "usability" is, to force an alien design concepts on users, to break the usage patterns those users have created in years in a single swoop - this have never been done until now by no company in the world.
Keep in mind that by the end of March 2015 the Lollipop version of Android is present on only 3.3% (three point three) of all Android devices. This means that by now this version has only been used by the hardcore Google fan boys - those who will not complain even if Google sticks a non-removable wallpaper with dead kittens on their phone and would praise it as a brave design step.
So at this time the ideas and principles behind Lollipop are pure theory, yet to face the test of the real-use scenarios.
The reluctance of the phone manufacturers and mobile operators to push Lollipop to their users is quite telling. So is the reluctance of many mobile app developers to follow the new design guidelines.
(The irony here is that Samsung, for example, selected the buggiest Android version in years - 5.0.1 to impose on it's users. )
But first - as any renowned Hitchhiker's guide to Something will tell you:

So lets get down to the questions you have:
1. Is this Lollipop thingy a virus?
No, it is not. It looks like one and behaves as such, but is not. It is what Google thinks the next generation phone software should look and behave like.
2. But I don't like it, what should I do?
There is not much you can do but to endure the craziness and unpredictability that comes your way. There is currently no official way to return back to the nice and reliable software you were using just several days ago.
The most important thing you need to do is to tell your mobile provider that you are not happy with the changes they imposed on your phone. Whatever you do not like - call them and tell them. The industry needs to hear some real user feedback in order to regulate itself - the same way Microsoft was forced to abandon the crazy experiments it wanted to run on Windows 8.
3. But it looks cheap and childish...
Yes, it does. Some users call it also "cartoonish", "the kid mode got stuck on" etc.
In my opinion it is designed for kids, teenage girls and always-high or drunk adults.
And this is, believe it or not, all intended. It is a result of using the principles of the so called "Material design" - Introduction - Material design - Google design guidelines
It is praised by the Google's fanboys as "the bold and the beautiful" future of the mobile design. However, as I already pointed out, it has yet to face it's existence outside of the 3.3% hardcore fan base.
So, let's meat the Material design principles that make your phone look cheap and childish:
- Ripples
- More Ripples
- Ripples on everything
- Bright, bold colors
- Over the top and confusing animations
- Even more confusing animations
- Constantly changing elements of the interface
Unexpected (?) consequences:
- All apps look the same
- Morphing design
- Unexpected glow at the end of the page
I'm not saying if those principles are good or bad. I'm just going to explain how they make your phone feel cheap and childish. For some this is good, for others it is bad. Judge for yourself.
1. Bright, bold colors
The Material Design Gods say: (Color - Style - Google design guidelines)
"Color in material design is inspired by bold hues juxtaposed with muted environments, deep shadows, and bright highlights. Material takes cues from contemporary architecture, road signs, pavement marking tape, and athletic courts. Color should be unexpected and vibrant."
Now, don't pay attention to the second sentence. As a master in linguistics myself I can assure you it is simply a collection of words put together in order to sound cool to hipsters.
The first sentence is important - it tells the designers that the aesthetics of their apps should come from the conflict between the muted background and the bright colors for the interface elements. No more harmony of colors - what drives the aesthetics and the user experience of the design is the conflict - between the mute grey background (all material design apps now have grey backgrounds) and the bright "other color".
The third sentence is also important - it encourages the designer, when looking for the "other color" (all material design apps now have only 2 colors - grey and something else) to boldly go for the color tone and brightness they never dared to use until now for fear of been ridiculed and expelled from the designer's community.
It should be "unexpectedly vibrant"...
Why does this make your phone feel childish?
You remember the children's books, the animated movies with "unexpectedly vibrant bright" colors, the colorful balloons and clowns "juxtaposed" with the "muted environment" of your boring childhood home during birthday parties. And you realize that the aesthetics of the bright primary colors has no effect on you since you turned 9.
And that only the teenage products use the conflict between colors in order to create appeal. (There is a banner next to the text area I'm writing this into that sells sneakers to teenagers using exactly the Material design guidelines). And that in the adult world it is about the harmony of colors and not the conflict between them.
And that's one part of what makes your updated phone feel "childish" and "cartoonish". Some people like that, others don't.
Again - I'm not saying it is good or bad. I'm simply trying to explain how what people see in their phones now is exactly what Google envisioned ...

Part 2 follows tomorrow
P.S. Ok, I need to say that the second sentence about the "road signs, pavement marking tape, and athletic courts" makes sense within the context. But the fact that Google now allows any random app to overwrite the background color of the notifications bar renders it completely pointless and simply shows that whoever wrote the material design guidelines has no idea what the markings on the roads and courts are for.
First - the purpose of this post is to help the "average" users understand what have suddenly happened to their phones. It is a result of some searches and research I've done in the past days since my Galaxy S4 got "upgraded". There will be some sarcasm here, but it is not "hating", it comes from the realization that my favorite mobile OS has started on a path I can not follow (to quote Padme).
I've been an Android user for many years now and I can say that there have never ever been an update that introduces so many breaking changes, radically new design and confusion to the "average" user. People here in the forum will tell you that facing so many problems "is normal with a big system upgrade", but it is not normal... Trying to completely redefine what "usability" is, to force an alien design concepts on users, to break the usage patterns those users have created in years in a single swoop - this have never been done until now by no company in the world.
Keep in mind that by the end of March 2015 the Lollipop version of Android is present on only 3.3% (three point three) of all Android devices. This means that by now this version has only been used by the hardcore Google fan boys - those who will not complain even if Google sticks a non-removable wallpaper with dead kittens on their phone and would praise it as a brave design step.
So at this time the ideas and principles behind Lollipop are pure theory, yet to face the test of the real-use scenarios.
The reluctance of the phone manufacturers and mobile operators to push Lollipop to their users is quite telling. So is the reluctance of many mobile app developers to follow the new design guidelines.
(The irony here is that Samsung, for example, selected the buggiest Android version in years - 5.0.1 to impose on it's users. )
But first - as any renowned Hitchhiker's guide to Something will tell you:

So lets get down to the questions you have:
1. Is this Lollipop thingy a virus?
No, it is not. It looks like one and behaves as such, but is not. It is what Google thinks the next generation phone software should look and behave like.
2. But I don't like it, what should I do?
There is not much you can do but to endure the craziness and unpredictability that comes your way. There is currently no official way to return back to the nice and reliable software you were using just several days ago.
The most important thing you need to do is to tell your mobile provider that you are not happy with the changes they imposed on your phone. Whatever you do not like - call them and tell them. The industry needs to hear some real user feedback in order to regulate itself - the same way Microsoft was forced to abandon the crazy experiments it wanted to run on Windows 8.
3. But it looks cheap and childish...
Yes, it does. Some users call it also "cartoonish", "the kid mode got stuck on" etc.
In my opinion it is designed for kids, teenage girls and always-high or drunk adults.
And this is, believe it or not, all intended. It is a result of using the principles of the so called "Material design" - Introduction - Material design - Google design guidelines
It is praised by the Google's fanboys as "the bold and the beautiful" future of the mobile design. However, as I already pointed out, it has yet to face it's existence outside of the 3.3% hardcore fan base.
So, let's meat the Material design principles that make your phone look cheap and childish:
- Ripples
- More Ripples
- Ripples on everything
- Bright, bold colors
- Over the top and confusing animations
- Even more confusing animations
- Constantly changing elements of the interface
Unexpected (?) consequences:
- All apps look the same
- Morphing design
- Unexpected glow at the end of the page
I'm not saying if those principles are good or bad. I'm just going to explain how they make your phone feel cheap and childish. For some this is good, for others it is bad. Judge for yourself.
1. Bright, bold colors
The Material Design Gods say: (Color - Style - Google design guidelines)
"Color in material design is inspired by bold hues juxtaposed with muted environments, deep shadows, and bright highlights. Material takes cues from contemporary architecture, road signs, pavement marking tape, and athletic courts. Color should be unexpected and vibrant."
Now, don't pay attention to the second sentence. As a master in linguistics myself I can assure you it is simply a collection of words put together in order to sound cool to hipsters.
The first sentence is important - it tells the designers that the aesthetics of their apps should come from the conflict between the muted background and the bright colors for the interface elements. No more harmony of colors - what drives the aesthetics and the user experience of the design is the conflict - between the mute grey background (all material design apps now have grey backgrounds) and the bright "other color".
The third sentence is also important - it encourages the designer, when looking for the "other color" (all material design apps now have only 2 colors - grey and something else) to boldly go for the color tone and brightness they never dared to use until now for fear of been ridiculed and expelled from the designer's community.
It should be "unexpectedly vibrant"...
Why does this make your phone feel childish?
You remember the children's books, the animated movies with "unexpectedly vibrant bright" colors, the colorful balloons and clowns "juxtaposed" with the "muted environment" of your boring childhood home during birthday parties. And you realize that the aesthetics of the bright primary colors has no effect on you since you turned 9.
And that only the teenage products use the conflict between colors in order to create appeal. (There is a banner next to the text area I'm writing this into that sells sneakers to teenagers using exactly the Material design guidelines). And that in the adult world it is about the harmony of colors and not the conflict between them.
And that's one part of what makes your updated phone feel "childish" and "cartoonish". Some people like that, others don't.
Again - I'm not saying it is good or bad. I'm simply trying to explain how what people see in their phones now is exactly what Google envisioned ...

Part 2 follows tomorrow
P.S. Ok, I need to say that the second sentence about the "road signs, pavement marking tape, and athletic courts" makes sense within the context. But the fact that Google now allows any random app to overwrite the background color of the notifications bar renders it completely pointless and simply shows that whoever wrote the material design guidelines has no idea what the markings on the roads and courts are for.
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