micro stutters

cyanogen123

Active member
Mar 27, 2013
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Does anyone notice these at all in 2d games? I notice this a lot in 2d games with scrolling, especially angry birds. The game play is still smooth and playable, its just that when scrolling slowly I notice a bit of microstuttering. Compared to iOS it just isn't as butter smooth. Is this a problem with android or just my phone?
 
I don't play angry birds, I play more hard core games. But I'm sure that the app just needs an update for the One and all will be well in the end.

sent with my 2 year old HTC evo3d
 
Well, what i dont get is, a beast like HTC One having trouble with simple games like Angry Bird, and needing an app update, reveals that Android is serious flawed on this things. Google has to fixed this issues. Or is this a HTC issue? This is unaceptable IMHO.
 
Well, what i dont get is, a beast like HTC One having trouble with simple games like Angry Bird, and needing an app update, reveals that Android is serious flawed on this things. Google has to fixed this issues. Or is this a HTC issue? This is unaceptable IMHO.

The reason stuff like this happens is that there's so much diversity among Android phones. It would be easy for every developer to make their apps work perfectly with every phone if there are only 5 sets of hardware to contend with. With all the different Android phones out there, it's impossible for a developer to keep track of compatibility issues with every phone, so most will have to rely on user bug reports to know if there's a problem with a specific phone. It's the price we pay for diversity and choice.
 
i dont think that's an excuse. Maybe it's just bad drivers writen by HTC or a buggy OS by google. For instance, Windows OS doesn't have much of this problem, even with a similar or larger diversity. With DirectX, old games dont stagger on new computers. DirectX is a good compromise of a graphical layer. Seems Google has to tune the OS, with OpenGL for Android or whatever... This is just poor engeeniering.. IMHO...
 
i dont think that's an excuse. Maybe it's just bad drivers writen by HTC or a buggy OS by google. For instance, Windows OS doesn't have much of this problem, even with a similar or larger diversity. With DirectX, old games dont stagger on new computers. DirectX is a good compromise of a graphical layer. Seems Google has to tune the OS, with OpenGL for Android or whatever... This is just poor engeeniering.. IMHO...

Android uses open gl this phone supports open gl 3.0. I haven't seen any stutter in a single game I've played. Buggy os I doubt it. Keep in mind android has achieved the same polish as ios yes it requires better hardware on Android but android does so much more at a single time than ios. Bad driver by HTC doubt it seeing the driver is written by Qualcomm. I doubt it'd anything more than the game not being optimized for this hardware and and by hardware I mean this cpu gpu combo.
 
how can a game not being optimized for an hardware quad-core and monster GPU? Games like Angry-birds and Temple 2. It's strange...
 
I've noticed this on the last two android devices I've owned and frankly, it's bugged the hell out of me. I own a 3rd gen iPad and while some games may run at a lower framerate than the newer hardware, I never get the non-framerate related stutter and hitching I do in almost every android game.