- Mar 15, 2013
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So a future update for the HTC One will enable OpenGL ES 3.0 graphics!
ive only just learned about this, to any other noobs =
From wikipeadia:
"New functionality in the OpenGL ES 3.0 specification includes:
-multiple enhancements to the rendering pipeline to enable acceleration of advanced visual effects including: occlusion queries, transform feedback, instanced rendering and support for four or more rendering targets
high quality ETC2 / EAC texture compression as a standard feature, eliminating the need for a different set of textures for each platform
-a new version of the GLSL ES shading language[8] with full support for integer and 32-bit floating point operations;
-greatly enhanced texturing functionality including guaranteed support for floating point textures, 3D textures, depth textures, vertex textures, NPOT textures, R/RG textures, immutable textures, 2D array textures, swizzles, LOD and mip level clamps, seamless cube maps and sampler objects
-an extensive set of required, explicitly sized texture and render-buffer formats, reducing implementation variability and making it much easier to write portable applications."
thoughts?
source:
HTC One future update will enable OpenGL ES 3.0 graphics ? Phone Reviews
ive only just learned about this, to any other noobs =
From wikipeadia:
"New functionality in the OpenGL ES 3.0 specification includes:
-multiple enhancements to the rendering pipeline to enable acceleration of advanced visual effects including: occlusion queries, transform feedback, instanced rendering and support for four or more rendering targets
high quality ETC2 / EAC texture compression as a standard feature, eliminating the need for a different set of textures for each platform
-a new version of the GLSL ES shading language[8] with full support for integer and 32-bit floating point operations;
-greatly enhanced texturing functionality including guaranteed support for floating point textures, 3D textures, depth textures, vertex textures, NPOT textures, R/RG textures, immutable textures, 2D array textures, swizzles, LOD and mip level clamps, seamless cube maps and sampler objects
-an extensive set of required, explicitly sized texture and render-buffer formats, reducing implementation variability and making it much easier to write portable applications."
thoughts?
source:
HTC One future update will enable OpenGL ES 3.0 graphics ? Phone Reviews