Hi everyone.
I'm interested to know about your experiences and feelings about app rating systems. Obviously they are a necessary and unavoidable feedback system but can they be more of a help or hindrance for smaller indie devs?
Here's my scenario:
I have a game on Play Store - Monkey Battle Free. It is based on the old QBasic game: Gorillas that I used to mess around with back in the dark ages of home computing (PC's were powered by steam then (no not that Steam)). I'm pretty much an amateur developer working on my own and it's fairly clear this game is no Angry Birds, of which I was well aware when I released it. It's had about 150 installs of which around 55% were then uninstalled. Up until yesterday I only had 3 ratings - all of which were 4 stars and 9 Goggle+ recommends.
Yesterday I got a 1 star rating - which dropped my rating average to 3.25 - there was a review with it and I replied as here:
★
Moto G (falcon_cdma)
.....name removed.... on Dec 3, 2014 at 3:08 PM
Not like it used to be not at all
You replied on Dec 3, 2014 at 4:50 PM
Thanks for taking the time to do a review. Thought 1 star is a bit harsh. If it was intended to be like it used to be; I would have called it QBasic Gorillas and done it in 16 colours.
I wouldn't mind a rating of 1 star if it crashed all the time or had ads every 2 seconds etc but it doesn't. It's completely free (although some features are disabled as there is also a full paid version) and harmless to the environment. I put up representative screenshots and even made a video. So the person should have a clear idea of what they were downloading.
I know that you can't please everyone and some will like a game and some won't but is it fair to get 1 star just because someone doesn't like your game itself? Would you 1 star someone for that or would you just uninstall it?
Conversely getting 5 stars because someone likes the game is great but hypocritical. But should 1 star type ratings be recommended for use for apps that are just unusable or unplayable?
I know we get a right of reply to customer reviews but they aren't visible unless the "Read More" option is used, so the impression anyone who does visit is that the last rating/review was 1 star - "I won't bother with it then".
As you all know, it's pretty hard to get noticed out there but a 1 star rating now is pretty much the kiss of death for a small time game like this.
I'm sure I will get replies to this along the lines of suck it up and make better games but I'm hoping people will look a bit beyond my example and share their thoughts on the rating system itself rather than my failure to produce anything worthwhile. I'm probably taking a bit of a chance raising this as a discussion as well - I'll probably get 50 1 star ratings appear now .
So - have app ratings systems been good for you?
What do you think?
GG
I'm interested to know about your experiences and feelings about app rating systems. Obviously they are a necessary and unavoidable feedback system but can they be more of a help or hindrance for smaller indie devs?
Here's my scenario:
I have a game on Play Store - Monkey Battle Free. It is based on the old QBasic game: Gorillas that I used to mess around with back in the dark ages of home computing (PC's were powered by steam then (no not that Steam)). I'm pretty much an amateur developer working on my own and it's fairly clear this game is no Angry Birds, of which I was well aware when I released it. It's had about 150 installs of which around 55% were then uninstalled. Up until yesterday I only had 3 ratings - all of which were 4 stars and 9 Goggle+ recommends.
Yesterday I got a 1 star rating - which dropped my rating average to 3.25 - there was a review with it and I replied as here:
★
Moto G (falcon_cdma)
.....name removed.... on Dec 3, 2014 at 3:08 PM
Not like it used to be not at all
You replied on Dec 3, 2014 at 4:50 PM
Thanks for taking the time to do a review. Thought 1 star is a bit harsh. If it was intended to be like it used to be; I would have called it QBasic Gorillas and done it in 16 colours.
I wouldn't mind a rating of 1 star if it crashed all the time or had ads every 2 seconds etc but it doesn't. It's completely free (although some features are disabled as there is also a full paid version) and harmless to the environment. I put up representative screenshots and even made a video. So the person should have a clear idea of what they were downloading.
I know that you can't please everyone and some will like a game and some won't but is it fair to get 1 star just because someone doesn't like your game itself? Would you 1 star someone for that or would you just uninstall it?
Conversely getting 5 stars because someone likes the game is great but hypocritical. But should 1 star type ratings be recommended for use for apps that are just unusable or unplayable?
I know we get a right of reply to customer reviews but they aren't visible unless the "Read More" option is used, so the impression anyone who does visit is that the last rating/review was 1 star - "I won't bother with it then".
As you all know, it's pretty hard to get noticed out there but a 1 star rating now is pretty much the kiss of death for a small time game like this.
I'm sure I will get replies to this along the lines of suck it up and make better games but I'm hoping people will look a bit beyond my example and share their thoughts on the rating system itself rather than my failure to produce anything worthwhile. I'm probably taking a bit of a chance raising this as a discussion as well - I'll probably get 50 1 star ratings appear now .
So - have app ratings systems been good for you?
What do you think?
GG