Trouble walking in Google Cardboard App on Unity, can I get some help?

Peter Labick

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Feb 1, 2016
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Trouble walking in Google Carboard App on Unity

I have a unity VR scene that I am trying to turn into an app. I have imported the cardboard SDK and have been able to set up the app so that you can look around in virtual space, but am having trouble with walking around. I imported the C# Character Motor and FPS scripts to the cardboard head in the hierarchy. However, when I run the app in the simulator, I can not walk around with the WASD keys. I can still use alt key and cursor to look around. Does anyone know what is going on? Is there a better way to do this? Also, once I get this to work, what is the best way to approach auto walk so that the camera will go where ever the user looks?

I do not know if this is relevant, but I do not have a character. It is a First Person View and I want the camera to do the walking.
 
Is that in the PC or android? i.e, How do you intend to add WASD key board in android? Bluetooth?
I remember reading that there is some issue if we use the unity-prefab FPS controller as-is.. I am using with the Thiird person controller. (And parent the camera to it). Works fine. This suits me well, as i can cut down the mesh (remove all facial and back vertices.. so that i can see my hands or legs when I do some animation)..
 
Re: Trouble walking in Google Carboard App on Unity

Ok, the question is a bit old, but I can post reply for those who have trouble:
Go to Edit > ProjectSettings > Inputs Manager and change your keys here for direction, firing, etc.

Hope it will help.
 

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