Favorite Gear VR apps and content

hokie_prof

Well-known member
Nov 3, 2012
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I just thought I'd see if other people wanted to share a list of their favorite Gear VR apps. These are some of my favorites so far:

1) The Night Cafe: An Immersive Tribute to Van Gogh (This is a concept app. You get to walk through a painting. Wow wow wow!)
2) Smash Hit (Freebie game. Simulates throwing balls and breaking crystals and such.)
3) Herobound Spirit Champion - game featuring adorable little critter
4) Invasion - Whacky cartoon video available as a free app
5) The Hunger Games and The Martian VR experience both available in the Samsung Milk app
 
I loved Smash Hit on mobile, can't wait to try it out on VR. I would hope a game like The Room series would make it to the VR, but it's still not there.
 
I loved Smash Hit on mobile, can't wait to try it out on VR. I would hope a game like The Room series would make it to the VR, but it's still not there.

There is something called Escape Room VR. Is that something different from the series you want to see?
 
It's similar, but The Room is way more polished and more puzzle-centric. It's one of those games that scream VR-potential.
 
1) Herobound Spirit Champion - Really getting into this the last couple days.

2) Gunjack

3) Ocean Rift - The demo wowed me so I bought the full version.

4) Hulu - Impressive VR section

5) Oculus 360 Photos

Posted via the Android Central App
 
VRideo, because I'm more into the educational and informational aspects of virtual reality, and this is probably the best one in that area.

Posted via the Android Central App
 
1) Herobound Spirit Champion - Really getting into this the last couple days.

2) Gunjack

3) Ocean Rift - The demo wowed me so I bought the full version.

4) Hulu - Impressive VR section

5) Oculus 360 Photos

Posted via the Android Central App

I broke down and paid for the full version of Ocean Reef over the weekend. It's totally worth the $10.
 
I hope FedEx doesn't screw this one up (once again) and the VR unit does arrive to my home this Friday. Looking forward to spending some VR time this weekend! Kinda wondering how Hulu and Netflix look there and how my head would feel after a movie or an hour-long show.

They should go 'social' and have people do synced VR Sessions with Hulu or Netflix with people's avatars showing up on your screen, just like a living room or movie theater with real people. Maybe even add voice chat (although that might get annoying haha).
 
I broke down and paid for the full version of Ocean Reef over the weekend. It's totally worth the $10.

I'm guessing no, but can you pay with Google Wallet credits for these? I've been getting my apps solely from Google Rewards' survey credits for the past year hehe.
 
Yeah, well that wouldn't be the same experience, now would it? Not sure, but I guess games for the SamsungVR wouldn't play the same on Cardboard, would they?
 
I broke down and paid for the full version of Ocean Reef over the weekend. It's totally worth the $10.

It's always the first thing I open when I show someone the VR. Just an impressive experience.

Posted via the Android Central App
 
Anyone use oculus social, or altspace. I think this sort of thing will be huge in a few years

I still haven't tried the social apps. The concept still seems a little weird to me. I suspect you're right, though. Those apps probably will be very important in the future.
 
So I'll share my favorite experiences too:

1. AltspaceVR
By far my favorite VR experience so far. Meeting people and talking to them in this application is an incredible immersive experience. The natural looking head-movement of the avatars makes you immediately believe that you are indeed talking to real people. Imagine scenes where people are standing together in a group chatting around, and you step into the group, everybody looks at you, they ask you something etc. etc. etc.
People who never tried this tend to underestimate the huge amount of subconscious interpersonal comunication which is transported here, which never was transported in media we had before. It's not that easy to describe because alot of this stuff takes place on a subconscious level.
But what we have here is really something completely new and it surely will be a huge improvement to anything we had before very very soon.

2. Evolution of the Verse - Vrse
This is a video located in a video-application called Vrse. It has artistic value, showing the cycle of death and birth. But the more important part is that it's partially CGI-Pre rendered. Content like that is a rare thing at moment on the Gear device. We have alot of content right now which is captured by Camera. But Camera-captured content is not nearly as immersive as computer generated content is.
The end-scene shows very dark, almost invisible background combined which one huge CG-Object. The depth and immersivity of this scene is absolutly stunning and never reached by non-cg content.

3. Tana Pura
This pre rendered CG-animation won an award in 2015 and is definitly part of the highest quality video-content we can get right now. Unlike evolution of the verse it doesn't use captured 360° video content for the background, but seems to consist fully out of CG-elements. Cg-animations are totaly the way to go right now when it comes to video-content. Check this out.
You need SideloadVR to get this running.

4. Colosse, Rose, Invasion, Jurassic World
Colosse and Rose are live-rendered cg content, which is made in game engines and is presented as a movie. Invasion and Jurassic World are using a combination of standard 360° background and CG-objects in the foreground similar to Evolution of the Verse.
5. Milk VR Videos: "Little Door Gods: Divine Tours" & "Little Door gods - Gateway"
Two very well made Videos, worth to check out.

I found that most of the 360° video-content right now is very low quality because it's camera captured. I don't know how this changes in future but right now CG-rendered content is the way to go. Due to limits to our smartphone devices we have only access to pre-rendered content most of the times on the GearVR. Whereas Rift/Vive often live-render their presented CG content.
 
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This could be something addressed in the future. Maybe it will be possible to connect your vr to the computer via USB and use your computer's processing power along with your phone instead of your phone doing all of the processing.

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