[FREE] Crosswire: An addictive game of timing and skill

Jan 5, 2014
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Hi, everyone!

I recently made this game and I'd love to know what you think about it!

Crosswire is an fun and addictive game of timing and skill.

Guide the two colored wires through the correct gates, but if you hit a wall or the wrong gate you lose!

Collect multipliers along the way to increase your score. Keep your combo going for as long as you can!

Features:
- Easy-to-learn, difficult-to-master gameplay
- Simple one-touch controls
- Quick tap to start again ("Just one more try...")
- 200 challenges of gradually increasing difficulty
- Leaderboards and achievements
- Ability to easily share end-game screenshots and scores
- Many unlockable color styles

Let me know what you think!


Google Play: Crosswire

Also available for iOS: https://lh3.googleusercontent.com/gJmbP6rvztBSb70uRCJduCGJI-F72c-QCpfcu0KWLiz1oOxt9mwfLtfNfQau_50yqQ=h310[/IMG]
 
Last edited:
I've just released update 1.1.1. Here are the changes:

Added support for devices with aspect ratio thinner than 9:16 (e.g. Samsung Galaxy S8).
Adjusted the way fonts are rendered so they look better on certain devices.
Adjusted banner ad size and placement so it is less likely to cover menu buttons.
Several other minor bug fixes and performance enhancements.
 
Hey, all! I've released update 1.2.0, as well as created a promotional video for the game. Here are the changes:

Added leaderboards and achievements.
Added 200 challenges of gradually increasing difficulty.
Added button to easily share game scores and end-game screenshots (May require WRITE_EXTERNAL_STORAGE permission on older versions of Android).
Improved visuals with glow effect for several styles.
Added several new unlockable styles.
Implemented several performance enhancements, UI improvements, and bug fixes.cements, UI improvements, and bug fixes.

 
Version 1.2.1 is out. Let me know what you think:

Improved look of gradient backgrounds (less banding).
Optimized start-up to reduce loading times.
Added ability to purchase points to unlock styles, as well as an option to purchase all styles outright.
Added interstitial ads and remove ads option.
Various bug fixes and performance enhancements.
 
I think it would be better if the game flows from bottom to top instead of from top to bottom. thats just my opinion. good work.
 
I think it would be better if the game flows from bottom to top instead of from top to bottom. thats just my opinion. good work.

Thanks for the feedback! Others have suggested that as well, so I might look into a "flipped mode" for a future update.

In the meantime, I've released Version 1.3.0! Check it out:

Made game easier for the first few gates (increased opening size).
Added improved in-game tutorial.
Added ability to pause game.
Reduced game loading time and added simple loading screen.
Fixed stutter/lag at the end of each game.
Fixed bug where full-screen ad prevented accomplishment of certain challenges.
Several other minor performance improvements and bug fixes.
 
Made some small changes in Version 1.3.1:

Fixed some UI problems in devices with narrow aspect ratios (e.g. Samsung Galaxy S8).
Made some minor changes to banner ad system.
 
Thanks, pop_pop!

Fixed a couple of bugs in Version 1.3.2:

Fixed a bug where temporary ("Today", "This Week") high scores were being populated with "All Time" high scores.
Forced in-app purchases to be restored upon game startup (may not always work on iOS- just press Restore Purchases button).
 
great job. i like the minimalistic style. it's quite difficult but i am not good in such games. i recognized the ads banner in the bottom - is it served through admob?
 

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