Game tutorials

Finger Cabin

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Oct 4, 2015
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I was wandering what you guys think of game tutorials.

When there's a tutorial in a game, do you first try it, or do you immediately start playing the game itself?
Do you remember a time where you started playing the game before the tutorial, and then understood you don't know enough about the gameplay and decided to try the tutorial?

In games where the tutorial are forced to be played before playing the actual game, does it annoy you? could it possibly make you uninstall the game?
 
It's a tricky balance. Ideally a tutorial needs to be relatively short and focus on the absolute essentials. A good game makes sure that if you want you can access the info later and reminds you of that at the end of the tutorial. If possible, they should be shorter than an average first play sessions and reward the player so they don't lose interest.

Based on user feedback in my latest game for example we settled on roughly a 5 minute tutorial. It meant leaving a heck of a lot important info out, but taught them where to get the other information.
 
From a dev POV here, I think I don't like including tutorials as it does get in the way of gameplay, however if someone doesn't understand how a game works it can lead users to feel frustrated and then post terrible reviews on the Play Store :/ depends on the game really but the trick I guess is, if it needs one, keep it super short. We have all played at RPG games where we just read the first two lines when talking to a character and the quickly skip the rest :)
 
Tutorials are useful for some complicated games. As for the simpler ones I think just hide them in the menu.
 

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