There's a lot more to it though.
Motorola Droid: TI OMAP3430 with PowerVR SGX530 = 7 million-14million triangles/sec, 500Mpx/s
Nexus One: Qualcomm QSD8?50 with Adreno 200 = 22 million triangles/sec, 133Mpx/s
iPhone 3G S: 600 MHz Cortex-A8 with PowerVR SGX535 = 28 million triangles/sec
Samsung Galaxy S: S5PC110 with PowerVR SGX540 = 90 million triangles/sec
Most 3d applications are fill rate limited. So the fill rate is the more important number. As you can see, that number is lower...
The PowerVR probably has support for lighting and better extension support.
Apparently however, things can get better.
Smaller textures could be used to make up for the weaker fill rate.
Edit:
There are some other things involved. Cyanogenmod on the N1 does help a lot.
Somebody told me that games have worked much better for them. They've reported a 5-15 fps increase in certain 3d games.... so things can be done.
More proof that gaming can be a bit more optimized... Check out:
1. Raging Thunder II
2. Exzeus Arcade
Exzeus is beautiful and doesn't lag on my Evo. Apparently it was made using the Native Development Kit ground up.
I've done my research.
