I found all this on another super geeky forum back when the Evo was first announced, I was curious about its 3d gaming prowess since at that time, the Pre finally started getting some 3d games, so I was worried that the Evo might not be capable of doing that since there weren't many cool games in the Android market yet.
Either way, I had posted about this before, here is the juicy bit that was copied straight from that other forum (forgot what it was).
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Current Mobile GPUs: Triangles/sec, Fill Rate
PowerVR MBX-Lite (iPhone 3G): 1 M triangles/s, 100 M pixels/s
Samsung S3C6410 (Omnia II): 4 M triangles/s, 125.6 M pixels/s
PowerVR SGX 520 (Palm Pre): 14 M triangles/s, ___ M pixels/s
ATI Imageon Z430 (Toshiba TG01): 22 M triangles/s, 133 M pixels/s
PowerVR SGX 535 (iPhone 3GS): 28 M triangles/s, 400 M pixels/s
Future Mobile GPUs:
PowerVR SGX 540 (TI OMAP4): 35 M triangles/s, 1000 M pixels/s
Nvidia Tegra APX2500 (Zune HD): 40 M triangles/s, 600 M pixels/s
ATI Imageon _ (Qualcomm QSD8672): 80 M triangles/s, >500 M pixels/s
As a side-note, this means the iPhone 3GS' graphic chip may very well be faster than the Toshiba TG01's first-gen (QSD8250) Snapdragon. The next Snapdragon (QSD8672, the dual-core 45nm model in the new Smartbooks) has the latest GPU from the former ATI Imageon team (now part of Qualcomm), which demolishes the PowerVRs and Tegra. Unfortunately it probably won't be hitting phones for a while, so looks iPhone 3GS is top dog for now. Tegra's GPU is fast, but its slow ARM11 CPU will hold it back in general performance.
Looks like the Z430 is an OK GPU, it just pales in comparison to the iPhone 3GS fillrate. But with some optimizing, it should be good enough for most games. I wish they would have indicated what the fillrate on the Pres GPU was.
Oh, and for raw cpu power, the Snapdragon owns the current iPhone 3GS with 2100 mips compared to 1300 mips (million instructions per second)
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If you want to read the thread of me asking about 3d games, it's here...
http://forum.androidcentral.com/htc...etter-3d-chip-iphone-3gs-pre-droid-evo-2.html
Oh, and sorry, as you can tell by the numbers above, I did confuse a few numbers as far as fillrate and triangles per second since I did all this from memory instead of looking it up first. My apologies.