HTC Evo Performance Tests?

trooper54

Well-known member
Apr 19, 2010
1,400
126
0
Ok, so i'm fairly new at the android game, but can some one explain why our new super phone is barely keeping up with the motoDroid and n1 (despite having 2.2, i would like to see a 2.1 to 2.1 comparison) ? I mean the specs on the Evo tower over the Droid, and are from what i can tell still better than the N1, yet as we can see in the tests below its being outperformed. and even with sense "turned off."

Recaps of Phil's videos below for any one who may have missed one.

YouTube - Sprint Evo 4G without Sense

YouTube - Android benchmark test

Is sense really making this thing slower than the competition, are these results a true representation of what we should expect?

Help me out you android gods out there.
 
Well, the N1 has the same CPU in it as the Evo. Also, the Nexus one in that second video is running 2.2 which is a lot faster than 2.1 on the Motorola Droid and the Evo.
 
Right, i can wrap my head around that, which is why i'm stealing my coworkers N1 to run those tests on a stock 2.1 N1. But what about the droid? I think in the videos it outperformed the evo in both tests.
 
I guess the best answer I can give you is that the Motorola Droid has a better GPU in it than the EVO. The Evo's strength isn't really with the CPU/GPU it's more the connectivity that makes it unique.
 
Well, the N1 has the same CPU in it as the Evo. Also, the Nexus one in that second video is running 2.2 which is a lot faster than 2.1 on the Motorola Droid and the Evo.

Actually, the N1 isn't sharing the same processor as the EVO.

They're both 1Ghz Snapdragons, sure, but the N1 uses the QSD 8250, whilst the EVO (and Incredible) use the QSD 8650.

Might just be semantics-- I don't know what if any performance difference there is between the models.
 
Actually, the N1 isn't sharing the same processor as the EVO.

They're both 1Ghz Snapdragons, sure, but the N1 uses the QSD 8250, whilst the EVO (and Incredible) use the QSD 8650.

Might just be semantics-- I don't know what if any performance difference there is between the models.

You're right. They have different model numbers but the same clock speed. Wonder what makes them different?
 
Actually, the N1 isn't sharing the same processor as the EVO.

They're both 1Ghz Snapdragons, sure, but the N1 uses the QSD 8250, whilst the EVO (and Incredible) use the QSD 8650.

Might just be semantics-- I don't know what if any performance difference there is between the models.

The only difference between those two is that the 8250 is the GSM version while the 8650 is the CDMA version.

Why is the Droid faster in those benchmark tests? Because it uses the TI Omap 3430 which comes with a PowerVR GPU that's just a step below the one that's in the iPhone 3GS which sports a fillrate of around 45 million pixels per second. The Snapdragon has a AMD Z430 GPU which is a distant relative to the ATI graphics chip that's in the Xbox 360, however, the fillrate tops out at 22 million pixels per second. The triangle count is also a bit higher on the Power VR. All in all, the benchmark difference between the Droid and the Evo was less than one frame per second.

So there you go, just because it has 1Ghz, doesn't mean it's the fastest when it comes to the graphics department, but it's still fast enough to give us some nice games and to make the UI fly. :) The Droids UI looks quite a bit more stuttery in comparison, and that's without have Sense to deal with.
 
The only difference between those two is that the 8250 is the GSM version while the 8650 is the CDMA version.

Why is the Droid faster in those benchmark tests? Because it uses the TI Omap 3430 which comes with a PowerVR GPU that's just a step below the one that's in the iPhone 3GS which sports a fillrate of around 45 million pixels per second. The Snapdragon has a AMD Z430 GPU which is a distant relative to the ATI graphics chip that's in the Xbox 360, however, the fillrate tops out at 22 million pixels per second. The triangle count is also a bit higher on the Power VR. All in all, the benchmark difference between the Droid and the Evo was less than one frame per second.

So there you go, just because it has 1Ghz, doesn't mean it's the fastest when it comes to the graphics department, but it's still fast enough to give us some nice games and to make the UI fly. :) The Droids UI looks quite a bit more stuttery in comparison, and that's without have Sense to deal with.

Good point, no worry over just one FPS. The only thing that is worrying me is that you mentioned that it's a step below the Iphone 3GS. What happens if the Iphone 4G has a better GPU in it? It would leave the Moto Droid (And the Evo) in the dust.
 
Also, IIRC, the Droid was slower in the CPU test. Keep in mind that the vast majority of bottlenecking is in the CPU, unless you're doing a lot of gaming.
 
The only difference between those two is that the 8250 is the GSM version while the 8650 is the CDMA version.

Why is the Droid faster in those benchmark tests? Because it uses the TI Omap 3430 which comes with a PowerVR GPU that's just a step below the one that's in the iPhone 3GS which sports a fillrate of around 45 million pixels per second. The Snapdragon has a AMD Z430 GPU which is a distant relative to the ATI graphics chip that's in the Xbox 360, however, the fillrate tops out at 22 million pixels per second. The triangle count is also a bit higher on the Power VR. All in all, the benchmark difference between the Droid and the Evo was less than one frame per second.

So there you go, just because it has 1Ghz, doesn't mean it's the fastest when it comes to the graphics department, but it's still fast enough to give us some nice games and to make the UI fly. :) The Droids UI looks quite a bit more stuttery in comparison, and that's without have Sense to deal with.

Without sense UI like the Moto Droid, the EVO Beat the Droid with 25 FPS. Do you have a source for these fillrate statistics?

Thanks
 
The bottle necking is from the Dalvik VM in 2.1 (it's not terribly optimized for this type of stuff)... so you could have a dual core processor and it would still get lower flops than 2.2, which is now using the JIT compiler on the VM. This relieves a lot of the bottle necking we are seeing.

Once we get 2.2, it'll get close to N1 results. Remember, as stated prior, Sense UI / LWP will reduce performance levels.
 
Without sense UI like the Moto Droid, the EVO Beat the Droid with 25 FPS. Do you have a source for these fillrate statistics?

Thanks

I found all this on another super geeky forum back when the Evo was first announced, I was curious about its 3d gaming prowess since at that time, the Pre finally started getting some 3d games, so I was worried that the Evo might not be capable of doing that since there weren't many cool games in the Android market yet.

Either way, I had posted about this before, here is the juicy bit that was copied straight from that other forum (forgot what it was).

-------
Current Mobile GPUs: Triangles/sec, Fill Rate

PowerVR MBX-Lite (iPhone 3G): 1 M triangles/s, 100 M pixels/s
Samsung S3C6410 (Omnia II): 4 M triangles/s, 125.6 M pixels/s
PowerVR SGX 520 (Palm Pre): 14 M triangles/s, ___ M pixels/s
ATI Imageon Z430 (Toshiba TG01): 22 M triangles/s, 133 M pixels/s
PowerVR SGX 535 (iPhone 3GS): 28 M triangles/s, 400 M pixels/s

Future Mobile GPUs:

PowerVR SGX 540 (TI OMAP4): 35 M triangles/s, 1000 M pixels/s
Nvidia Tegra APX2500 (Zune HD): 40 M triangles/s, 600 M pixels/s
ATI Imageon _ (Qualcomm QSD8672): 80 M triangles/s, >500 M pixels/s

As a side-note, this means the iPhone 3GS' graphic chip may very well be faster than the Toshiba TG01's first-gen (QSD8250) Snapdragon. The next Snapdragon (QSD8672, the dual-core 45nm model in the new Smartbooks) has the latest GPU from the former ATI Imageon team (now part of Qualcomm), which demolishes the PowerVRs and Tegra. Unfortunately it probably won't be hitting phones for a while, so looks iPhone 3GS is top dog for now. Tegra's GPU is fast, but its slow ARM11 CPU will hold it back in general performance.

Looks like the Z430 is an OK GPU, it just pales in comparison to the iPhone 3GS fillrate. But with some optimizing, it should be good enough for most games. I wish they would have indicated what the fillrate on the Pres GPU was.

Oh, and for raw cpu power, the Snapdragon owns the current iPhone 3GS with 2100 mips compared to 1300 mips (million instructions per second)
----------

If you want to read the thread of me asking about 3d games, it's here...

http://forum.androidcentral.com/htc...etter-3d-chip-iphone-3gs-pre-droid-evo-2.html



Oh, and sorry, as you can tell by the numbers above, I did confuse a few numbers as far as fillrate and triangles per second since I did all this from memory instead of looking it up first. My apologies.
 
Last edited:
found this snapdragon info:

Technical FeaturesQSD8x50 Series Chipsets
The QSD8x50 platform consists of the QSD8250™ which supports GSM , GPRS , EDGE, HSPA networks while the QSD8650™ supports CDMA2000 1X, 1xEV-DORel 0/A/B, GSM, GPRS, EDGE and HSPA networks. Both chipsets include:


1 GHz CPU
600MHz DSP
Integrated 3G mobile broadband
Support for Wi-Fi ? and Bluetooth? connectivity
Built-in seventh-generation gpsOne? engine with Standalone-GPS and Assisted-GPS modes
High-definition (720p) video decode, and multiple video codec support
High-performance 3D graphics – up to 22M triangles/sec and 133M 3D pixels/sec
High-resolution up to WXGA (1280x720) display support
12-megapixel camera support
Multiple audio codecs: (AAC+, eAAC+, AMR, FR, EFR, HR, WB-AMR, G.729a, G.711, AAC stereo encode)
Support for mobile broadcast TV (MediaFLO™, DVB-H and ISDB-T)
Support for Windows Mobile?, Android, and a number of Linux?-based operating systems
Qualcomm’s hybrid mode alternative solution

Qualcomm Products and Services - The Snapdragon™ Platform
 
I found all this on another super geeky forum back when the Evo was first announced, I was curious about its 3d gaming prowess since at that time, the Pre finally started getting some 3d games, so I was worried that the Evo might not be capable of doing that since there weren't many cool games in the Android market yet.

Either way, I had posted about this before, here is the juicy bit that was copied straight from that other forum (forgot what it was).

-------
Current Mobile GPUs: Triangles/sec, Fill Rate

PowerVR MBX-Lite (iPhone 3G): 1 M triangles/s, 100 M pixels/s
Samsung S3C6410 (Omnia II): 4 M triangles/s, 125.6 M pixels/s
PowerVR SGX 520 (Palm Pre): 14 M triangles/s, ___ M pixels/s
ATI Imageon Z430 (Toshiba TG01): 22 M triangles/s, 133 M pixels/s
PowerVR SGX 535 (iPhone 3GS): 28 M triangles/s, 400 M pixels/s

Future Mobile GPUs:

PowerVR SGX 540 (TI OMAP4): 35 M triangles/s, 1000 M pixels/s
Nvidia Tegra APX2500 (Zune HD): 40 M triangles/s, 600 M pixels/s
ATI Imageon _ (Qualcomm QSD8672): 80 M triangles/s, >500 M pixels/s

As a side-note, this means the iPhone 3GS' graphic chip may very well be faster than the Toshiba TG01's first-gen (QSD8250) Snapdragon. The next Snapdragon (QSD8672, the dual-core 45nm model in the new Smartbooks) has the latest GPU from the former ATI Imageon team (now part of Qualcomm), which demolishes the PowerVRs and Tegra. Unfortunately it probably won't be hitting phones for a while, so looks iPhone 3GS is top dog for now. Tegra's GPU is fast, but its slow ARM11 CPU will hold it back in general performance.

Looks like the Z430 is an OK GPU, it just pales in comparison to the iPhone 3GS fillrate. But with some optimizing, it should be good enough for most games. I wish they would have indicated what the fillrate on the Pres GPU was.

Oh, and for raw cpu power, the Snapdragon owns the current iPhone 3GS with 2100 mips compared to 1300 mips (million instructions per second)
----------

If you want to read the thread of me asking about 3d games, it's here...

http://forum.androidcentral.com/htc...etter-3d-chip-iphone-3gs-pre-droid-evo-2.html



Oh, and sorry, as you can tell by the numbers above, I did confuse a few numbers as far as fillrate and triangles per second since I did all this from memory instead of looking it up first. My apologies.


Okay those specs sound a lot more familiar and better. So the Evo does have a better GPU than the Droid, not by much, same with the 3GS, its barely got the Evo (Which IMO is pretty darn sad, its been out a year now). I honestly doubt we'll see any huge differences between any of the top dog phones out there performance wise, I think we've basically come down to just Software enhancements that will utilize all of the phones hardware capabilities.
 

Members online

Forum statistics

Threads
957,193
Messages
6,971,804
Members
3,163,735
Latest member
Bry