- Feb 5, 2011
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Hey Guys,
EDIT: Just threw up a free version:
I recently got laid off doing AAA console/PC games so I'm trying to switch to mobile games using Unity.
It's a casual physics based puzzle game somewhere between Tetris and Angry Birds but in 3D!
Here it is on Marketplace:
Free: https://market.android.com/details?id=com.JoshOClock.TowerPuzzleFree
Full: https://market.android.com/details?id=com.JoshOClock.TowerPuzzle
I've got 2 more games in the pipe and am looking for what I'm doing right/wrong so I can make a solid go of making casual games for this market.
I'm loving developing for Android and would love to do that as my only platform, but it's really hard to get a buzz going.
Thanks in advance for any feedback! (or if you have any questions fire back, I'll do what I can to answer them)
EDIT: Just threw up a free version:
I recently got laid off doing AAA console/PC games so I'm trying to switch to mobile games using Unity.
It's a casual physics based puzzle game somewhere between Tetris and Angry Birds but in 3D!
Here it is on Marketplace:
Free: https://market.android.com/details?id=com.JoshOClock.TowerPuzzleFree
Full: https://market.android.com/details?id=com.JoshOClock.TowerPuzzle
I've got 2 more games in the pipe and am looking for what I'm doing right/wrong so I can make a solid go of making casual games for this market.
I'm loving developing for Android and would love to do that as my only platform, but it's really hard to get a buzz going.
Thanks in advance for any feedback! (or if you have any questions fire back, I'll do what I can to answer them)
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