Dude...seriously?!?! Buy a PSP or something if the only thing you care about is games. By the time you pay the etf with Verizon and another 200 for the pre you could have a much better mobile gaming device that is designed for it, along with a few games. Doesn't make sense to switch from Droid to pre just to play games.
Yeah, but why carry more than 1 thing in your pocket?
From a developer standpoint, and this is after having a conversation with a friend of mine at EA, there's more money in the Palm Pre than there is for Android, according to these publishers.
I told him it's not really accurate. There are more Droid users than Pre users, so the userbase is there for the revenue. The reason there's no money in it is because all the games are absolute crap, and look morelike flip phone games than "games".
Still, they see stuff selling in the Palm catalogue and they don't see stuff selling in Android Market. The other thing he's telling me is development resources. He states that due to there being no unified OpenGL implementation across all the Android devices, that there's a disparity growing even between 2.1 and 2.0 devices, and that Google has given developers zero information whatsoever on future device deployments. They are also told by the handset manufacturer to defer to Google on questions about when the handsets get 2.0.
He's said that even if they all had the same implementation, they'd have to make a Hero version, Droid version, Nexus One, so on and so forth. Now there is the cost of maintaining up to 6 different versions of the game running OpenGL all with a sort of hacked implementation that becomes deprecated if a handset maker/carrier decide to update with little to no prior information on it.
Then he says the apps2sdcard issue is at the forefront. They want to sell you a bunch of games, not just have you buy one. The current limitation of devices mean that future sales potential do not warrant the resources to put into all of this, whereas on the Palm Pre it's developmentally easy, with ports from the iPhone being rather straightforward and accomplished very easily. He said for the most part all they have to do is retune the assets a little bit for the screen size (not resolution) and the objective C codebases port straight across. It's as though being developed for the iPhone, most of the work is already done for the core rendering code and the assets. He did say in areas where the program is reading your touches they have to retool that completely but it's a straightforward process.
It was a fascinating conversation to get some insights like that. The Pre continues to benefit from the iPhone.