What VR/Google Cardboard headsets are you using with your Moto X Pure Edition?

Ry

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What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

Not using it with the MotoX, but I'm using the one sent by Team Coco for this year's ComicCon (which is basically Google Cardboard).
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

I can't use vr :( horrible motion sickness that lasts for hours after even 10 minutes with a Google cardboard.

I got myself pretty immune to motion sickness from all my flying but still Google cardboard is like a horrible nauseating punch in the guy.
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

True, it gets pretty weird after a while. And you can DEFINITELY see the pixels even on good screens!
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

The Pure looks great with the FreeFly VR headset. This is the only VR set I am aware of with the same large field of view like the Gear VR. In comparison, the Note 4 looks like a screen door-ed dotty mess to the Pure. I have used both on FreeFly. Pure looks very good. As far as pixels, I notice them on movie theater screens- especially the DLP projected ones that are the more common. The Pure with movies reminds me of the smaller screen theaters, since you do notice pixels, but not in a scale to detract. The Note 4 display zoomed with VR really shows the dots and is somewhat distracting watching movies.

One of the main reasons I am keeping the Pure is due to the great results with movies using FreeFly. My Note 4 will be my back-up device and for Gear VR gaming. The Gear VR with Note still is the best for gaming due to sensors and overall Oculur VR system. Catch is the Note 4 runs really hot when gaming.

With 1440p you are seeing a 720p view. The Note 4 pentile though shares about 30% of that view with dots. Pure has no dots.
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

I can't use vr :( horrible motion sickness that lasts for hours after even 10 minutes with a Google cardboard.

I got myself pretty immune to motion sickness from all my flying but still Google cardboard is like a horrible nauseating punch in the guy.

I talked to a guy that operates driving simulators. Lots of people get motion sickness in them. Apparently has to do with the brain going "wait, eyes say motion, but inner ears do not."

Posted from my XT1575
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

That makes sense. For me it's more of the eyes being forced into the 3D lens effect. After a while it just hurts.
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

I talked to a guy that operates driving simulators. Lots of people get motion sickness in them. Apparently has to do with the brain going "wait, eyes say motion, but inner ears do not."

Posted from my XT1575

Even the full motion flight sims did it to me too if I tried looking to the side (our sims had some weird visual distortion off to the sides) or looking down far out the front window where the screen ended. Really anything that takes me out of the illusion causes instant motion sickness. Never to the point of vomiting but definitely uncomfortable.

I'm hoping the occulus nails the motion and the software designers design for this problem!
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

The Pure looks great with the FreeFly VR headset. This is the only VR set I am aware of with the same large field of view like the Gear VR. In comparison, the Note 4 looks like a screen door-ed dotty mess to the Pure. I have used both on FreeFly. Pure looks very good. As far as pixels, I notice them on movie theater screens- especially the DLP projected ones that are the more common. The Pure with movies reminds me of the smaller screen theaters, since you do notice pixels, but not in a scale to detract. The Note 4 display zoomed with VR really shows the dots and is somewhat distracting watching movies.

One of the main reasons I am keeping the Pure is due to the great results with movies using FreeFly. My Note 4 will be my back-up device and for Gear VR gaming. The Gear VR with Note still is the best for gaming due to sensors and overall Oculur VR system. Catch is the Note 4 runs really hot when gaming.

With 1440p you are seeing a 720p view. The Note 4 pentile though shares about 30% of that view with dots. Pure has no dots.

So considering the fact that I already have a bunch of Google Cardboards (both the officials and a plastic one), and a Note 4 + Gear VR (although I might sell the Note 4 since I have my new Moto X Pure now and it's just sitting there collecting dust really)... How good do you think this FreeFly VR is? This is the first I've heard of it. What's it compatible with all the Cardboard apps out there? It looks great and looks like its on sale for $80 which is not bad at all... anything to hold off on buying one of the real VR headsets that are coming out and will be much more expensive haha.

Thanks for the info, I'm very interested in it.
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

So considering the fact that I already have a bunch of Google Cardboards (both the officials and a plastic one), and a Note 4 + Gear VR (although I might sell the Note 4 since I have my new Moto X Pure now and it's just sitting there collecting dust really)... How good do you think this FreeFly VR is? This is the first I've heard of it. What's it compatible with all the Cardboard apps out there? It looks great and looks like its on sale for $80 which is not bad at all... anything to hold off on buying one of the real VR headsets that are coming out and will be much more expensive haha.

Thanks for the info, I'm very interested in it.

The FreeFly is a worthy purchase IMO. The lenses are as good as the Gear VR with same field of view and the FreeFly using the Note 4 looks the exact same as the Gear VR. The field of view is nice, but too close due to the pentile display on the Note 4- dot city. The Pure display set to vibrant mode blows the Note 4 away with the FreeFly for picture quality. The Note 5 is no better, BTW. Same dots as the Note 4.

I am keeping my Note 4 as a back-up and for Gear VR games. I intended to also use it for movies, but after seeing the Pure with VR for movie watching- hard to go back. Still might use sometimes though, since Netflix is now in the Oculus store to download. If people saw the Pure though with VR, they would realize how rough in comparison pentile displays are to a good IPS panel with vibrancy and same 1440p. No pixel space wasted by screen door and dots.

Motorola should be pointing this better VR image quality out and pushing their own VR unit- at least at a Cardboard capacity for video. I have not tried any Cardboard games.

No magnet on FreeFly, but comes with a mini bluetooth remote.
 
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Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

I can't use vr :( horrible motion sickness that lasts for hours after even 10 minutes with a Google cardboard.

I got myself pretty immune to motion sickness from all my flying but still Google cardboard is like a horrible nauseating punch in the guy.

My wife is that way too and gets sick with 3D movies in theaters as well. My sons and I kicked her out of our "movie of the month club" :)
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

I'm hoping the occulus nails the motion and the software designers design for this problem!

Oculus hardware is far superior to any phone-based VR. The cause of motion sickness for a lot of people is due to latency issues - the time it takes from when you move your head/body to when the display reflects those changes. Phones are not nearly up to the task, even if consciously it seems instantaneous. (refresh rate matters a lot here too). So it's entirely possible that some people could get sick on a phone VR but be fine on a high-end Oculus or Steam device.
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

Yep, but at least for movies in the VR theater with Cmoar Cinema app, the Pure is smooth looking around and a better experience than the Note 4 due to the better image quality. Cardboard for games is nowhere near as good as Gear VR, so not bothering to use the Pure with games. Note 4 and Gear VR will serve that function. That said, the Note 4 literally can get shutdown hot playing VR games beyond 20 minutes, so will not play much. That said, 20 minutes seems long enough playing a game with a VR headset.
 
Re: What VR//Google Cardboard headsets are you using with your Moto X Pure Edition?

Oculus hardware is far superior to any phone-based VR. The cause of motion sickness for a lot of people is due to latency issues - the time it takes from when you move your head/body to when the display reflects those changes. Phones are not nearly up to the task, even if consciously it seems instantaneous. (refresh rate matters a lot here too). So it's entirely possible that some people could get sick on a phone VR but be fine on a high-end Oculus or Steam device.

I don't doubt that Oculus is far better (and from the looks of it, so is HTC's hardware), BUT I've been lucky enough to try one of the Oculus demos and guess what? Still get a headache. It's the LENS effect that does it for me, not the motion sickness per se. It happens every time I put on glasses that aren't my prescription or look through thick glasses that have a lens effect (I even had to get rid of a shower curtain once because it had lenticular patterns on it and it made my head hurt after a while)
 
Update. I tried to watch an entire movie (Werewolf in London) and I noticed the area around where the phone rests was very warm after 30 minutes. I removed the device and it was 120 degrees with the battery drained to 50%. That does not extrapolate well for a movie, but should work fine for a Game of Thrones episode ;) Joking aside, the device got crazy hot and I was not even in virtual theater mode that pushes the device. It was in Void mode (black background), so should not have taxed the chipset much at all.

VR image quality was a main reason for keeping the Pure, but if that is the battery life and high heat, that does not bode well for practicality or the health of the device.
 
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Moto X Pure and FreeFly VR far from ideal combo. I think it is more a problem with the phone. The extreme curved back will never allow the phone to sit securely in the headset and the thickness of the phone already places it too close to lenses compared to other phones.
I'm also not having any luck getting the included BT controller that comes with FreeFly to send "Accept" command to any apps. Without the magnet controller (like on Cardboard) to "click" icons, I'm not able to do much with this headset other than start something playing, then place the phone back in the headset (which thwarts the initial alignment - which is extra crucial with FreeFly due to its large margin of adjustment for use with many phone sizes).

Keep your expectations in check. I've been a Cardboard user since release and the FreeFly experience, at $80 is not as good due to the lack of magnet switch and curved back of Moto X (2015). I'm going to put my OnePlus One in there when the battery charges up, I hope it works better.
 
Moto X Pure and FreeFly VR far from ideal combo. I think it is more a problem with the phone. The extreme curved back will never allow the phone to sit securely in the headset and the thickness of the phone already places it too close to lenses compared to other phones.
I'm also not having any luck getting the included BT controller that comes with FreeFly to send "Accept" command to any apps. Without the magnet controller (like on Cardboard) to "click" icons, I'm not able to do much with this headset other than start something playing, then place the phone back in the headset (which thwarts the initial alignment - which is extra crucial with FreeFly due to its large margin of adjustment for use with many phone sizes).

Keep your expectations in check. I've been a Cardboard user since release and the FreeFly experience, at $80 is not as good due to the lack of magnet switch and curved back of Moto X (2015). I'm going to put my OnePlus One in there when the battery charges up, I hope it works better.

Not sure what this person is talking about. While the freefly is not anything compared to an Oculus it is one of the best VR mobile headsets on the market.

1.) "Moto X Curved back." The head unit uses a spring loaded hinge to apply pressure to the back of the phone. the screen itself is used as the flat mating surface to the device. It's gasketed and has very little light leak. My Moto X Pure works great

2.) "Phone is too close." All phones are the exact same distance sine the units all touch the screen. Again not sure what they are referring to.

3.) "BT Controller doesn't work for cardboard" This is indeed was a problem for me. I've posted a solution on Reddit for using the included remote. Unfortunately I can't post links yet. PM me for details.

4.) "Keep having to take phone out" The device hinges open with the phone still attached so you can touch the screen without completely removing. I used the alignment app once and now that the knobs are set I just use the headphone jack and charger port to center the phone. Takes all of 10 seconds.

One thing worth noting is that you have to use the google cardboard app and scan the QR code from Freefly's website. They don't mention this in the instructions. All google cardboard devices are slightly different in geometry and the apps are tune-able for a better picture. It's on their website under "content". Sorry still can't post link.

There's also some customized codes on Reddit or you can customize your own. Also a 5.5" screen with higher than 1080p resolution is recommend to limit how pixilated the image looks when you magnify it with the lenses.
 
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The one issue though is the heat. The Freefly is secured against the back of the device with no ventilation. I stopped using my MXPE with the Freefly for this reason. Hot stuff! 120 to 130 degrees while watching a movie for just 45 minutes. The display though looks better than the Note 4 with VR, but the Note 4 runs with less heat than the MXPE.
 

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