I can't use vrhorrible motion sickness that lasts for hours after even 10 minutes with a Google cardboard.
I got myself pretty immune to motion sickness from all my flying but still Google cardboard is like a horrible nauseating punch in the guy.
I talked to a guy that operates driving simulators. Lots of people get motion sickness in them. Apparently has to do with the brain going "wait, eyes say motion, but inner ears do not."
Posted from my XT1575
The Pure looks great with the FreeFly VR headset. This is the only VR set I am aware of with the same large field of view like the Gear VR. In comparison, the Note 4 looks like a screen door-ed dotty mess to the Pure. I have used both on FreeFly. Pure looks very good. As far as pixels, I notice them on movie theater screens- especially the DLP projected ones that are the more common. The Pure with movies reminds me of the smaller screen theaters, since you do notice pixels, but not in a scale to detract. The Note 4 display zoomed with VR really shows the dots and is somewhat distracting watching movies.
One of the main reasons I am keeping the Pure is due to the great results with movies using FreeFly. My Note 4 will be my back-up device and for Gear VR gaming. The Gear VR with Note still is the best for gaming due to sensors and overall Oculur VR system. Catch is the Note 4 runs really hot when gaming.
With 1440p you are seeing a 720p view. The Note 4 pentile though shares about 30% of that view with dots. Pure has no dots.
So considering the fact that I already have a bunch of Google Cardboards (both the officials and a plastic one), and a Note 4 + Gear VR (although I might sell the Note 4 since I have my new Moto X Pure now and it's just sitting there collecting dust really)... How good do you think this FreeFly VR is? This is the first I've heard of it. What's it compatible with all the Cardboard apps out there? It looks great and looks like its on sale for $80 which is not bad at all... anything to hold off on buying one of the real VR headsets that are coming out and will be much more expensive haha.
Thanks for the info, I'm very interested in it.
I can't use vrhorrible motion sickness that lasts for hours after even 10 minutes with a Google cardboard.
I got myself pretty immune to motion sickness from all my flying but still Google cardboard is like a horrible nauseating punch in the guy.
I'm hoping the occulus nails the motion and the software designers design for this problem!
Oculus hardware is far superior to any phone-based VR. The cause of motion sickness for a lot of people is due to latency issues - the time it takes from when you move your head/body to when the display reflects those changes. Phones are not nearly up to the task, even if consciously it seems instantaneous. (refresh rate matters a lot here too). So it's entirely possible that some people could get sick on a phone VR but be fine on a high-end Oculus or Steam device.
Moto X Pure and FreeFly VR far from ideal combo. I think it is more a problem with the phone. The extreme curved back will never allow the phone to sit securely in the headset and the thickness of the phone already places it too close to lenses compared to other phones.
I'm also not having any luck getting the included BT controller that comes with FreeFly to send "Accept" command to any apps. Without the magnet controller (like on Cardboard) to "click" icons, I'm not able to do much with this headset other than start something playing, then place the phone back in the headset (which thwarts the initial alignment - which is extra crucial with FreeFly due to its large margin of adjustment for use with many phone sizes).
Keep your expectations in check. I've been a Cardboard user since release and the FreeFly experience, at $80 is not as good due to the lack of magnet switch and curved back of Moto X (2015). I'm going to put my OnePlus One in there when the battery charges up, I hope it works better.