Where Epic stands next to its Galaxy S siblings..

Movies are stored in the sd card not internal memory. With 16gigs, this is more than enough for the media hub.
 
There are 2gb dedicated for apps. I think I saw the eoic has 512mb. I'll fill that up in no time. I have a 8 gb external sd card. I'm glad I know I can eventually buy a 32gb card and still have my 16gb of internal ram.
 
There are 2gb dedicated for apps. I think I saw the eoic has 512mb. I'll fill that up in no time. I have a 8 gb external sd card. I'm glad I know I can eventually buy a 32gb card and still have my 16gb of internal ram.


What?

There is just under 500mb for Storage (apps). Not 2GB.
 
So does the epic have a gig of rom, and half of it is used up by the os, or does it only have half a gig and 100mb or so is used up?

App storage space on my intercept is definitely NOT good, and I think it has 512 ROM, iirc
 
Internal storage for apps even before Froyo was fine at 400+ MB.

I only have 159mb of app storage on my Hero (70mb used up before you even turn the phone on) and I've never run out of space unless I'm trying to transfer an entire ROM to the phone over bluetooth as it needs to be cached to the internal memory first, and thus not possible. What people don't realize is that Dev's are smart. It doesn't matter if the whole app can be stored on internal memory or not. If they realize they made an app that is just huge, they put data on the sd card and have the phone pull from that data when needed. My epocrates software is pretty big. Having full monographs on just about every drug will do that. What they do is install a file on the SD card with all the monographs and pull from it when you need to find a drug. Another way of doing something similar without installing a file to the sd card is hosting the data on a website. This obviously means your app can't work without data, but is fine for items like ESPN's ScoreCenter, which pulls scores from their server and streams gamecast to the phone, doesn't require installing extra files to your sd card and keeps the app size relatively small. 400+MB is more than adequate... PS, you'll notice games are large, but they can store the core files to internal memory and graphics files to sd card without sacrificing performance in most cases. An Example of this is KO Boxing. They need to download a 90MB file after you install the core app. This file gets installed to the SD card.
 
So does the epic have a gig of rom, and half of it is used up by the os, or does it only have half a gig and 100mb or so is used up?

App storage space on my intercept is definitely NOT good, and I think it has 512 ROM, iirc

My educated guess, since all the spec sheets still say it has 1GB of ROM (from sprint, not other sites) is that it has 1GB of ROM, but only 512 can be seen at the moment with 2.1 installed. Froyo opens up this limitation. This was the same issue with the Droid Incredible. People report 512MB cause thats all they see when they dig into the settings.
 
My educated guess, since all the spec sheets still say it has 1GB of ROM (from sprint, not other sites) is that it has 1GB of ROM, but only 512 can be seen at the moment with 2.1 installed. Froyo opens up this limitation. This was the same issue with the Droid Incredible. People report 512MB cause thats all they see when they dig into the settings.

No, let me explain. it has 1 gb of rom, however 500-600 mb of that is being used by the system like the OS and the pre-installed apps. and the 400mb is left for the user.
 
No, let me explain. it has 1 gb of rom, however 500-600 mb of that is being used by the system like the OS and the pre-installed apps. and the 400mb is left for the user.

Highly doubt that. What in the OS could possibly take that much space? 2.1 Sense doesn't even take that much space. The system dump of the phone is nowhere near 500-600mb, not even half of that.
 

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