TheBigCheese
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- Jul 9, 2010
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There is also a big difference between hitting a "refund" button and walking into a store to return a product. I'm not saying all developers will refund, but most reasonable ones will or at least try to fix any problems you are having.There's a big difference between having to ask (with the developer having the option to say no or ignore you) and having it be automatic and something you can count on.
Not sure which apps in the thread you are talking about.You're simply wrong on this. If you can't think of apps that take longer than 15 minutes to test, think harder. There are plenty of good examples in this thread.
Games certainly don't need more than a few minutes. You have time to test the controls, and see if you like the overall presentation. If the 5th level is broken, or something similar. That's not a problem that can be solved with a larger refund time (what if you only get to the 5th level after a day into playing?), it should be taken up with the dev.
The GPS applications may take longer to download (if its caching maps), but the ones I've used offered trials.
Apps that cost $20 and up, are simply an investment in the first place.
It's not "supposed to be a trial". It's meant to be a window that allows you to get a refund should the app be broken on your phone, as many apps are want to do.Actually, it is supposed to be a trial. Since there's no inherent trial mechanism built into the market, there's nothing wrong with people treating it as a trial. And those people who don't want to spend money (the 72% of the time you get hit with a refund) probably just won't bother trying your app. And some of the 28% whose sales you do retain won't either.
I seriously doubt that the 72% of people refunding my applicaition would download it and just and not bother to test it. Why pay for an app and then ignore it completely. I may be misunderstanding this point, though.
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Response to a previous post.
Comments, rating, and download number are controlled by the developer?But your average consumer who picked up the shiniest phone won't be doing that, he/she might read a few comments and then buy an app based solely on the information contained on the Market, information controlled 100% by the developer.
Read my above post. While it certainly may seem this way, if you actually look at the statistics I doubt quality relates to return rate as much as you think. (other than for wallpaper packs and other spam apps).If you make a game that can be beat in an hour and has no replay value why should I keep it. The 24 hour return policy encourages devs to put forth a better product to keep consumers.
I'll give you that, but it certainly doesn't mean their is no crap on the iPhone market. Other than spiffy UI (which is pretty much impossible not to create with iPhone development) the many fart and lightsaber applications aren't exactly what I'd call "the best user experience".The Apple store can get away without a refund policy for 2 reasons, one is that there are just 5 devices devs need to consider, the iPhone, 3G, 3GS, 4 and Ipad. The other is that all apps have undergone a rigorous quality assurance process by Apple employees prior to being listed for sale.
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