- Dec 15, 2011
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I don't think LCD screens work with VR headsets, so I dont think so.
Google's "VR Ready" smartphone certification
Short photon-to-motion latency VR requires hardware and software working together, so Google will be passing down requirements to OEMs that ensure their devices will work with Android's new VR mode. This will be a whole new section of the Android Compatibility Definition Document with requirements and tests to ensure an OEM's phone will be up to Google's VR requirements.
For now, only the Nexus 6P makes the "VR Ready" cut. The Nexus 5X isn't eligible for one very important reason: it has an LCD screen. AMOLED displays are mandatory.
An LCD works by using a spiral of liquid crystals to control light flow in between a pair of polarizers. Applying electricity to the LCD spiral causes them to straighten out, which, when combined with the polarizer layers, works to turn light off (twisted crystals block the light) or on (straight crystals align with the polarizer and allow light through). Having these crystals twist and untwist takes time, which is called the "response time" and is usually measured in milliseconds. AMOLEDs are literally just a bunch of tiny LEDs—active matrix organic light-emitting diodes, recall—so flipping them on and off is a much quicker matter of simply applying and removing current.
Google's VR program mandates AMOLEDs due to their much faster pixel response time. This cuts down on motion blur, which is critical when you're whipping your head around in VR. When it came time to pick displays for the Oculus Rift and HTC Vive, those companies went with AMOLED, too—LCDs just aren't cut out for VR. However, unlike current consumer VR head-mounted displays, Android displays still only run at 60Hz. This is significantly slower than the 90Hz refresh rates of the Oculus Rift and HTC Vive.
I don't think LCD screens work with VR headsets, so I dont think so.
Google's "VR Ready" smartphone certification
Short photon-to-motion latency VR requires hardware and software working together, so Google will be passing down requirements to OEMs that ensure their devices will work with Android's new VR mode. This will be a whole new section of the Android Compatibility Definition Document with requirements and tests to ensure an OEM's phone will be up to Google's VR requirements.
For now, only the Nexus 6P makes the "VR Ready" cut. The Nexus 5X isn't eligible for one very important reason: it has an LCD screen. AMOLED displays are mandatory.
An LCD works by using a spiral of liquid crystals to control light flow in between a pair of polarizers. Applying electricity to the LCD spiral causes them to straighten out, which, when combined with the polarizer layers, works to turn light off (twisted crystals block the light) or on (straight crystals align with the polarizer and allow light through). Having these crystals twist and untwist takes time, which is called the "response time" and is usually measured in milliseconds. AMOLEDs are literally just a bunch of tiny LEDs—active matrix organic light-emitting diodes, recall—so flipping them on and off is a much quicker matter of simply applying and removing current.
Google's VR program mandates AMOLEDs due to their much faster pixel response time. This cuts down on motion blur, which is critical when you're whipping your head around in VR. When it came time to pick displays for the Oculus Rift and HTC Vive, those companies went with AMOLED, too—LCDs just aren't cut out for VR. However, unlike current consumer VR head-mounted displays, Android displays still only run at 60Hz. This is significantly slower than the 90Hz refresh rates of the Oculus Rift and HTC Vive.
I don't think LCD screens work with VR headsets, so I dont think so.
Google's "VR Ready" smartphone certification
Short photon-to-motion latency VR requires hardware and software working together, so Google will be passing down requirements to OEMs that ensure their devices will work with Android's new VR mode. This will be a whole new section of the Android Compatibility Definition Document with requirements and tests to ensure an OEM's phone will be up to Google's VR requirements.
For now, only the Nexus 6P makes the "VR Ready" cut. The Nexus 5X isn't eligible for one very important reason: it has an LCD screen. AMOLED displays are mandatory.
An LCD works by using a spiral of liquid crystals to control light flow in between a pair of polarizers. Applying electricity to the LCD spiral causes them to straighten out, which, when combined with the polarizer layers, works to turn light off (twisted crystals block the light) or on (straight crystals align with the polarizer and allow light through). Having these crystals twist and untwist takes time, which is called the "response time" and is usually measured in milliseconds. AMOLEDs are literally just a bunch of tiny LEDs—active matrix organic light-emitting diodes, recall—so flipping them on and off is a much quicker matter of simply applying and removing current.
Google's VR program mandates AMOLEDs due to their much faster pixel response time. This cuts down on motion blur, which is critical when you're whipping your head around in VR. When it came time to pick displays for the Oculus Rift and HTC Vive, those companies went with AMOLED, too—LCDs just aren't cut out for VR. However, unlike current consumer VR head-mounted displays, Android displays still only run at 60Hz. This is significantly slower than the 90Hz refresh rates of the Oculus Rift and HTC Vive.
Will lgs work with v20?I don't belive so. LG has their own VR headset that with it, but LG has not said anything about Daydream, just Nougat.