Hi guys,
Just want to show a preview of the upcoming RPG / Dungeon Crawler from Wave Light Games. It will hit Google Play and Amazon before the end of the year. Currently in the fine tuning and testing phases of chapter 1 of what will be a 3 chapter game. The game is a turn-based dungeon crawler similar to Warhammer Quest. However, it also includes cover / line of sight aspects of XCOM. Players form a party of 6 heroes from a choice of 20 character classes and explore underground ruins and face ratmen, demons, undead, goblins and other monsters.
Here are some screen shots to show what the game looks like. The following are the main title screens and team selection screens:
Here is the player selection screen. Players choose 6 characters for each play through out of a current roster of 20 character classes. Character classes include some interesting classes such as Elven Paladins, Vampires, Minotaurs, Centaurs, Orc Berserkers as well as the usual suspects found in RPG's. Each class has a specific play style and special abilities so a play through with a different party will be a very different experience ... hopefully adding to the game's replay value.
Here's some shots of gameplay. Gameplay is turn-based where players move, attack and perform special abilities with each of their 6 characters. The computer then does the same with its creatures. There is a cover system as well as line of sight so anyone that's played XCOM will be very comfortable with this game. Unit abilities are varied and include things like special attacks, area attacks, buffs, debuffs, special melee attacks, and even some more unusual things like summoning spells, searching an area for treasure, setting traps, teleportation, etc.
Gameplay is tactical and the AI is smart as it leverages cover and focuses on trying to kill wounded player characters. Combat rules are based on some pretty complex RPG mechanics but all the calculations are done by the system and then just presented to the player as % chance to hit or get a critical hit and so on. Before making an attack on an enemy, this information is presented to the player in a small info box, as shown below:
Most of the action is from a top down view but players are free to zoom in and pan and rotate the camera using the touch controls. Pinch to zoom, two fingers to rotate the camera and so forth. There is also an XCOM style action cam that zoom in on the action when players or enemy AI performs attacks. Here you can see an example of a zoomed in action cam shot.
We have heavily optimized the game such that it runs on low end hardware. If it detects that the device has only 512MB of RAM, it switches to lower quality textures at run time and disables some special effects. Therefore, It runs really well on even older devices and looks spectacular on newer devices. It's probably best played on a tablet or larger phone since the inventory and shop / vendor screens will be hard to see on a small phone screen but it should still be playable. Works really well on a screen with 4.5" or larger.
Please let me know what you think and if you're interested in the game. If you'd like to follow progress, please check my twitter feed @WaveLightGames
Just want to show a preview of the upcoming RPG / Dungeon Crawler from Wave Light Games. It will hit Google Play and Amazon before the end of the year. Currently in the fine tuning and testing phases of chapter 1 of what will be a 3 chapter game. The game is a turn-based dungeon crawler similar to Warhammer Quest. However, it also includes cover / line of sight aspects of XCOM. Players form a party of 6 heroes from a choice of 20 character classes and explore underground ruins and face ratmen, demons, undead, goblins and other monsters.
Here are some screen shots to show what the game looks like. The following are the main title screens and team selection screens:
Here is the player selection screen. Players choose 6 characters for each play through out of a current roster of 20 character classes. Character classes include some interesting classes such as Elven Paladins, Vampires, Minotaurs, Centaurs, Orc Berserkers as well as the usual suspects found in RPG's. Each class has a specific play style and special abilities so a play through with a different party will be a very different experience ... hopefully adding to the game's replay value.
Here's some shots of gameplay. Gameplay is turn-based where players move, attack and perform special abilities with each of their 6 characters. The computer then does the same with its creatures. There is a cover system as well as line of sight so anyone that's played XCOM will be very comfortable with this game. Unit abilities are varied and include things like special attacks, area attacks, buffs, debuffs, special melee attacks, and even some more unusual things like summoning spells, searching an area for treasure, setting traps, teleportation, etc.
Gameplay is tactical and the AI is smart as it leverages cover and focuses on trying to kill wounded player characters. Combat rules are based on some pretty complex RPG mechanics but all the calculations are done by the system and then just presented to the player as % chance to hit or get a critical hit and so on. Before making an attack on an enemy, this information is presented to the player in a small info box, as shown below:
Most of the action is from a top down view but players are free to zoom in and pan and rotate the camera using the touch controls. Pinch to zoom, two fingers to rotate the camera and so forth. There is also an XCOM style action cam that zoom in on the action when players or enemy AI performs attacks. Here you can see an example of a zoomed in action cam shot.
We have heavily optimized the game such that it runs on low end hardware. If it detects that the device has only 512MB of RAM, it switches to lower quality textures at run time and disables some special effects. Therefore, It runs really well on even older devices and looks spectacular on newer devices. It's probably best played on a tablet or larger phone since the inventory and shop / vendor screens will be hard to see on a small phone screen but it should still be playable. Works really well on a screen with 4.5" or larger.
Please let me know what you think and if you're interested in the game. If you'd like to follow progress, please check my twitter feed @WaveLightGames