Kizzy Catwoman

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Interesting to note the Pixel 4 doesn't allow me to install daydream app or any vr apps at all. Looks like it is not compatible with VR. Luckily I am keeping my P2XL so will be able to still use my daydream headset with that.
 

Mike Dee

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Jeremy8000

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This is actually quite disappointing. Not that they are discontinuing their efforts with Daydream VR, but that they made the decision to specifically prevent Pixel 4 from using it. For a moment I considered that possibly the 90Hz display might be a complication with it, but the phone could easily be forced into 60Hz when VR mode were activated.

Active prevention of using a prior product with one which would be compatible if not for that tactic is a pretty petty move on Google's part - and in my case, isn't tipping my decision (which is pretty close on the line between keeping my 3 XL and going to a 4 XL) the way Google would want.

I'm not a big Daydream user, but I do still have mine and use it when on long flights.
 

strikeIII

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Yup, VR is dead on mobile platforms. You're better off just picking up an Oculus Go. I still have my Pixel 2XL for Daydream but would rather use my Samsung S9+ with my Samsung Gear VR headset. I plan to pickup an Oculus Go during the holidays as it does seem like a more ideal device for VR.
 

Kizzy Catwoman

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I quite enjoyed using mine. Not that I used it often but the teenagers love messing around on it. We have 3 Pixel 2XLs in the house so we can still use it.
 

Mike Dee

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This is actually quite disappointing. Not that they are discontinuing their efforts with Daydream VR, but that they made the decision to specifically prevent Pixel 4 from using it. For a moment I considered that possibly the 90Hz display might be a complication with it, but the phone could easily be forced into 60Hz when VR mode were activated.

Active prevention of using a prior product with one which would be compatible if not for that tactic is a pretty petty move on Google's part - and in my case, isn't tipping my decision (which is pretty close on the line between keeping my 3 XL and going to a 4 XL) the way Google would want.

I'm not a big Daydream user, but I do still have mine and use it when on long flights.
I would think the higher frequency would be an assett
 

Mike Dee

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Yup, VR is dead on mobile platforms. You're better off just picking up an Oculus Go. I still have my Pixel 2XL for Daydream but would rather use my Samsung S9+ with my Samsung Gear VR headset. I plan to pickup an Oculus Go during the holidays as it does seem like a more ideal device for VR.
I agree.... For me a phone doubling as VR might be convenient and less expensive but it also generated a lot of heat and was quirky at times.
My S10+ still works but Note 10+ doesn't.
 

B. Diddy

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This is actually quite disappointing. Not that they are discontinuing their efforts with Daydream VR, but that they made the decision to specifically prevent Pixel 4 from using it. For a moment I considered that possibly the 90Hz display might be a complication with it, but the phone could easily be forced into 60Hz when VR mode were activated.

Active prevention of using a prior product with one which would be compatible if not for that tactic is a pretty petty move on Google's part - and in my case, isn't tipping my decision (which is pretty close on the line between keeping my 3 XL and going to a 4 XL) the way Google would want.

I'm not a big Daydream user, but I do still have mine and use it when on long flights.

Does Cardboard still work on the Pixel 4?
 

Jeremy8000

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I would think the higher frequency would be an assett

I would as well.

Found this in an old Digital Trends article:

According to Google’s official Daydream specifications, any phone with at least a 1080p display between 4.7 and 6 inches in size qualifies. It must support a refresh rate of at least 60 Hz, however, and a “low-persistence” mode. It also must have at least two physical processor cores, one of which must be assigned exclusively to the Daydream app.

Perhaps the 4's don't support low persistence?

If it's not a matter of actual compatibility and compliance with the specs, it's a slap in the face of those who favored Daydream.
 

strikeIII

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If it's not a matter of actual compatibility and compliance with the specs, it's a slap in the face of those who favored Daydream.

Not really a slap in the face. Content is not really there as well as the demand. It makes sense for Google to drop it rather than waste resources trying to up keep a system that only a handful of people even use. And the people who do use it only use it for the free content. I doubt anyone spent any real money on VR content.
 

Mike Dee

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Not really a slap in the face. Content is not really there as well as the demand. It makes sense for Google to drop it rather than waste resources trying to up keep a system that only a handful of people even use. And the people who do use it only use it for the free content. I doubt anyone spent any real money on VR content.
Well perhaps if they had made it a better experience it would have grown better legs. Daydream was better than cardboard, Gear was better than Daydream but all round I thought it was a quirky experience at times and certainly not perfected.
 

strikeIII

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Well perhaps if they had made it a better experience it would have grown better legs. Daydream was better than cardboard, Gear was better than Daydream but all round I thought it was a quirky experience at times and certainly not perfected.
True, out the gate it lacked a lot which is why I always stuck with Gear VR. Since Oculus ran Gear VR it was definitely a more robust platform. Google took forever to even have browser support on Daydream.
 

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