03-01-2016 12:15 PM
139 1234 ...
  1. jsimoarraez's Avatar
    I tested Marmalade and Unity 3d but i prefer Unity
    11-20-2014 03:01 AM
  2. Mesmer Mobile's Avatar
    11-20-2014 07:14 AM
  3. freddytstudio's Avatar
    I use corona sdk, for 2d games is great.
    11-20-2014 09:14 AM
  4. eugeneredflag's Avatar
    Corona SDK, great machine for a gamedev :3
    11-21-2014 04:49 AM
  5. pasi's Avatar
    Andengine, but now I start work with Unity3d
    11-21-2014 05:01 AM
  6. 1a11ous's Avatar
    I enjoy Unity3d
    11-22-2014 11:32 AM
  7. Wonder Games's Avatar
    Unity3D , developed a puzzle game recently using it .
    11-23-2014 12:47 AM
  8. gamedev's Avatar
    Java Opengl
    11-23-2014 11:35 AM
  9. greenguppy's Avatar

    I use libGDX. I don't use the Scene2D stuff - it adds a layer of complication to things IMHO - would be good for puzzler/tile type games I would imagine though. They have a new project set-up process using Gradle which I like - allows some of the libGDX framework to be removed that results in smaller APKs. Documentation is OK - but Google is your very helpful friend here.

    Green Guppy
    11-23-2014 04:25 PM
  10. StevePof's Avatar
    We use cocos2Dx. Its rather a library than an engine though.
    11-23-2014 04:54 PM
  11. LEK CHAN's Avatar
    I used Game Maker Studio. quite intuitive.
    It seems like unity is more popular in the industry.
    11-25-2014 07:18 AM
  12. ABLIX's Avatar
    Unity3d. Awesome to see how popular it is nowadays.
    11-25-2014 02:09 PM
  13. Astrosnout's Avatar
    Unity3D here as well.
    11-26-2014 08:45 AM
  14. Boive's Avatar
    libGDX for me (Call of Kitty). Awesome lib!
    11-26-2014 10:04 AM
  15. FreakySoft's Avatar
    Im Using Unity3D already made few projects, easy and powerfull tool
    11-26-2014 02:38 PM
  16. linhpig's Avatar
    Monster Defense and Glaxy Defense
    11-26-2014 10:10 PM
  17. loca12's Avatar
    11-27-2014 07:00 PM
  18. TobyKaos's Avatar
    My own Cross-Plateform game engine: Chaos Game Engine. (paper ball, jetpack high, multi breaker)
    And I am testing Adobe Air for a new game. Really easy to build for pc, web, ios, android and black berry.

    Unity, libgdx and cocos2d-x seems great but when I have started in 2007 I had to use my own tools.
    11-28-2014 02:21 AM
  19. mioamioa's Avatar
    We used Corona SDK, specifically the Starter Set, for our first game Messimage. For the game development itself it's very good and very easy to learn, easy ads integration as well if you want to monetize straight away. The starter option is free. However, there are some negatives to using the Starter set and also the Basic set (at $16 per month) which I have found undesirable. For starter set, no in-app purchases is supported, you'd have to get basic at least. One of the biggest negatives that I found was there was no support for Android share intent where you can share info from your app to other apps in your phone (unless you get the Enterprise set at 200/month). This is useful for social features such as sharing to Whatsapp, LINE, etc. Facebook share is supported though and for twitter you can use third party libraries.

    I'm looking to shift to Unity which looks very interesting.
    12-10-2014 12:20 AM
  20. AbirvalGaming's Avatar
    unity is good engine
    12-12-2014 04:35 PM
  21. lowpolygon's Avatar
    Unity 3D~easy to use~and scripting is easy to learn
    12-15-2014 06:45 AM
  22. Slowmogames's Avatar
    And one more time, Unity.
    12-16-2014 12:10 PM
  23. Volkan Kutlubay's Avatar
    I am using Construct2. You can only do 2d games tough but the user interface and the learning experince is quite easy and enjoyable!
    12-17-2014 03:07 AM
  24. coltoz's Avatar
    12-17-2014 04:01 AM
  25. Total Eclipse's Avatar
    Used to be Cocos2D-X and now that we're trying to make our games universal in terms of platform availability, we're porting to Unity. It's been giving us a hard time, especially when it comes to plugins, but we're getting there
    12-18-2014 07:47 AM
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