what game engine do you use for your android game?

Wrote my own, but for window-handling and gamepad support I use libSDL2.
For the physics, I use OpenDE physics engine.
 
We are using our own in-house engine called "drahtkern".
You can find some infos about it here: MADE - drahtkern cross-platform 3D engine C++/C#
There is also some more info about our engine hidden inside our blog: MADE - Blog - we are MADE
It's pretty powerful tech, and there are several reasons why it's better than unity/unreal/cryengine for small teams.

While it's not available for the public right now, there is a possibility that it will be public soon...
 
Dear grayger, it is a Starling + Adobe AIR project about a game. Which I can't tell you more about until I get 10 posts - or I'll get warningsbecause of rules. Any questions, feel free to ask. Also I am curious about your project. Tell me.
 
I use Phaser.js wrapped in CocoonJS. It works great if your first programming language is javascript ;)
 
The only downside of Unity3D was lack of proper GUI tools, but now in 4.6 its perfect, so Unity3D ftw :)

I spent a very long time designing and then laying out my menus and other GUI things programmatically, and then they went and released 4.6 :D
 

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