what game engine do you use for your android game?

Scianthrope

Member
Aug 19, 2015
9
0
0
Visit site
I use Unity. The file size can be initially large for what amounts to an empty project but with plenty of scripting, modular assets and texture budgeting there's still plenty of room to pack in a lot of playtime's worth of content into a single <50MB .apk before having to deal with resource downloads and whatnot.
 

NLab

Member
Aug 7, 2015
12
0
0
Visit site
All hail Unity. But as already mentioned before, if you're doing small game/app,
you prolly looking for some other way of making apps.
As the initial size of the .apk is pretty solid.
 

CaffeineBomb

Member
Sep 16, 2015
18
0
0
Visit site
Yet another Unity3d user here. Don't think the file size is too big a deal for Android, just shipped a game with a lot of textures for procedural characters & UI and a few sounds and the APK still came in around 30MB. All depends what you include in the game really.

Big selling point for it is how easy it makes cross platform dev, we worked with iOS as target platform for most of development (we had more of the target hardware to work with) but when it came to switching to Android it was incredibly smooth.
 

cudamon

New member
Sep 25, 2015
0
0
0
Visit site
Unity 5! My team is just coming to the final stages of our game development and unity has been great. Easy to use interface and keeps your assets neatly stored. The free development kit is pretty powerful too!