no bigi , i have maybe 20-30 apps that i use and that's it all my pic's and music will go to my 32GB MicroSD , but and the end if ned to choose witch game to use i will pick up FIFA
This will be my fist Android device![]()
Can you explain how you do this? This would save me some internal memory on my games.
It's not something you do, it's automatic if the game developers support it. (I have seen it as an option, but I don't believe that's common.)
If you have an SD card in, and the developer chose to use it, the data will be put there in one of several methods. If they chose not to (and the aforementioned Tapped Out is one of the developers that has chosen not to ... 140MB), then you can't (easily) force the application to work differently.
Do you have a GS3? The only way this can be done with a GS3 is to root it. It does not come automatically. I can do this on my EVO 3D and Photon 4G, but not the GS3.
No app installs to SD since Gingerbread. I don't see this feature EVER coming back. Samsung has ruined 3 models in a row (Note 2. Note 8.0, GS4) in the US by launching only the "volume" 16Gb version. Way to ruin otherwise top-notch devices, Samsung!! Also, VZW discontinued the 32Gb GS3 about 5 months after it launched!
Do you remember how long after the initial release Verizon came out with the 32Gb S3? I want the 32Gb S4 or even the 64Gb if it isn't too long to wait.
I do, but I don't think you understand. Games have three parts:
- The program
- The user data (e.g., your progress)
- The game data (e.g., the levels)
Only the program has to be on the phone. These are usually around 30MB at most, and you can comfortably install over 200 of these without a problem.
The user data is probably going to be on the phone, as well, but doesn't necessarily have to be. This data is often small, usually much less than 1MB, and can generally be ignored in the grand scheme of things.
The game data can go anywhere, and it's up to the game developer where they decide to stash this data. Hopefully, the developer puts this data on the external SD card. Sometimes they won't. The reason why they wouldn't generally boils down to them not understanding their options or not wanting to support removable storage (if you removed the card, the game would have to download the game data again (possibly resulting in two copies in the future) or tell the user to re-insert the card).
My S III has applications that run using the data from external card. I have had games with hundreds of megabytes of game data not on my phone. But it's not something I did or can control.
(To be honest, even though it is not difficult, Android could be slightly better about some of the interfaces for doing this. I assume since the Android lead is anti-removable storage, leading to Nexus devices that don't have removable storage, the Android OS developers have little incentive to improve this area.)
App data is the only thing kept on internal sd storage. The apks themselves are all in system/app & data/app.
If you play games, you will probably want at least 32GB. Asphalt 7 already takes up 1.5GB by itself.
Loving my 32GB GS3.
I think with the S III, Verizon delayed the release until a few weeks after the other carriers and then released both models around the same time.
But if you spend your time reading these forums, it'll feel like a really long wait.
No, the applications are on "internal SD" storage. For a long time now, /data is configured as one big partition including /data/app and /data/data. Since Android 3.0, it's almost all one big file system (including the "internal SD" that you see when you plug the phone in).
The original Galaxy S had special space set aside for /data/app that was supposed to be faster than the bulk flash, but most of the community ROMs turned it off because there wasn't a noticeable difference and that special space was rather small. Of course manufacturers are still free to do this, but I'd be surprised if anyone had since Android 4.0 became the standard.
Like I said......system apks are in system/app and installed apks are in data/app. Everything else (data) is on SD storage.![]()