[ROM] ICS SDK Port [WIP]

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How much longer? And is data and 4G working? :O

To be honest mate have you even put any help in this? If you haven't just be patient Beezy will release it in his own time. Just remember its all his hard and others help. I'll be honest with you i haven't gotta clue about being a dev the only help i can do is test it for others and give them feedback. But please just be patience like Beezy said in his other post he is not selfish and is willing to share his findings which is generous because i know some selfish devs that wouldnt share bugger all. keep up the hard work beezy and people please just be patience.

Thanks
 
Data is working... 4g is not. MMS and SMS working as well... any other snarky remarks?

<insert here> :p
 
Don't worry bro. It's just with threads like this its a big no no to ever ask on an ETA. I believe data sync does work. Not 100 % but I'm guessing since data works sync works.
 
I tell you what beezy/Jondevere and co, your version is gonna end up being better than the official ICS at this rate, what ever your doing sounds great. I haven't got 4g so i don't mind :-P lol.

Keep it up guys :-)
 
Great work beezy.

For hardware acceleration, we need the EGL files. There have been reports that the SGX540 libs have been loaded, but it doesn't make much difference without the EGL files.

the SGX540 libs ARE the EGL libs. They all get loaded.. here's a snippet from my logcat after pushing them and enabling pvrsrvinit

Code:
D/libEGL  (  275): loaded /system/lib/egl/libGLES_android.so
D/libEGL  (  275): loaded /vendor/lib/egl/libEGL_POWERVR_SGX540_120.so
D/libEGL  (  275): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
D/libEGL  (  275): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so

Surface flinger recognizes the GPU

Code:
I/SurfaceFlinger(  253): Client API: OpenGL ES
I/SurfaceFlinger(  253): EGLSurface: 8-8-8-0, config=0x7
I/SurfaceFlinger(  253): OpenGL informations:
I/SurfaceFlinger(  253): vendor    : Imagination Technologies
I/SurfaceFlinger(  253): renderer  : PowerVR SGX 540
I/SurfaceFlinger(  253): version   : OpenGL ES-CM 1.1

This could be why the display color is borked

Code:
E/libEGL  (  241): eglSetSwapRectangleANDROID:1460 error 3008 (EGL_BAD_DISPLAY)
 
the SGX540 libs ARE the EGL libs. They all get loaded.. here's a snippet from my logcat after pushing them and enabling pvrsrvinit

Code:
D/libEGL  (  275): loaded /system/lib/egl/libGLES_android.so
D/libEGL  (  275): loaded /vendor/lib/egl/libEGL_POWERVR_SGX540_120.so
D/libEGL  (  275): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
D/libEGL  (  275): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so

Surface flinger recognizes the GPU

Code:
I/SurfaceFlinger(  253): Client API: OpenGL ES
I/SurfaceFlinger(  253): EGLSurface: 8-8-8-0, config=0x7
I/SurfaceFlinger(  253): OpenGL informations:
I/SurfaceFlinger(  253): vendor    : Imagination Technologies
I/SurfaceFlinger(  253): renderer  : PowerVR SGX 540
I/SurfaceFlinger(  253): version   : OpenGL ES-CM 1.1

This could be why the display color is borked

Code:
E/libEGL  (  241): eglSetSwapRectangleANDROID:1460 error 3008 (EGL_BAD_DISPLAY)

so did beezy change the hue intentionally? Did he know how to fix it?
 
Wanted to ask a quick question. I have read on a couple of different sites that an SDK build will never be as good as a source code build. Is this true? Can this rom be a daily driver at some point?
 
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