Which has a better chance to catch on, VR or AR?

pkcable

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Folks,

I guess by default I'm in the VR camp, as I know a GearVR AND a Google Daydream. That being said I HAVE used AR on my phone and I have a fun Merge Cube. It also seems Apple has backed the AR side with their ARKit programming. So what do you all think? And is there room for both?
 

Rukbat

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I see kids, 10 years from now, asking "What's AR?" or "What's VR?" I really don't think either one will catch on like texting or Facebook.
 

Firegold21

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I think both have a great chance. I like VR a bit more, but AR is definitely more accessible. Even the $50 cheap phone we got for my son to do Pokemon Go with can do AR. Not sure it can do ARCore, but "regular" AR, sure. So in light of that, and in light of Apple's backing of AR (for now; they'll probably do VR as well), I think AR might get to mainstream first. We'll see.
 

mundo472

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agreed. the ease of access gives AR its advantage. I haven't tried to watch a 3d movie on my Gear VR but that could be the function that gets more people to put one on. being able to watch a movie in a virtual room might also be good for friends in far away places. (thinking of my son and his g/f doing semesters in separate countries)
 

pkcable

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agreed. the ease of access gives AR its advantage. I haven't tried to watch a 3d movie on my Gear VR but that could be the function that gets more people to put one on. being able to watch a movie in a virtual room might also be good for friends in far away places. (thinking of my son and his g/f doing semesters in separate countries)

Not sure if I should be saying this to the parent, BUT VR also allows for us to have an avatar, and to meet up in a virtual room, and then do whatever. This could be a great way for your son and his girlfriend to keep touch that's a bit more than just a phone or video call.
 

mundo472

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Not sure if I should be saying this to the parent, BUT VR also allows for us to have an avatar, and to meet up in a virtual room, and then do whatever. This could be a great way for your son and his girlfriend to keep touch that's a bit more than just a phone or video call.

Lol, PK! Good insight. I'll make sure he has his own headset and hide mine, though.
 

Rob Phillips

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AR all of the way. It doesn’t require external hardware and has more real-world applications. That said, VR is pretty awesome.
 

JaseYANG

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I think both. It just needs to come down in price, have more content, and also be more consumer friendly for non techie people.
 

michaelatkinson

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AR will definatley be more of an attraction as you can easily carry it and experience it on your mobile, but you need a bulky headset for VR. That said the VR headsets do allow for you to experience AR if you use your mobile and does make it a lot more immersive and saves your arms! Ok you do look silly walking the streets with the headset on! :D
 

jdport

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I definitely think VR has a bigger opportunity. There is only so much you can do with AR... Pokémon Go put AR on the map and it was fun for a while, but who really wants to have to go out every time you want to play? And there just seems like a lot less you can do. VR has much more potential for variety. The cost is coming down slowly but surely, it's only a matter of time until more major games are released for VR and the price point for the gear makes more people get involved.
 

Belle_Celeste

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I feel like AR will have a better chance to catch on. While both have their uses outside of entertainment (such as educational, training, medicinal, etc.), my first instinct in terms of VR is that it's a gaming headset. Not everyone is into video games (at least, it probably holds true for the older generation), so it's a smaller market publicly. Whereas AR, such as HoloLens, I feel would catch on more to everyone, along with it being introduced into classrooms.
 

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