They fixed the graphical issues, and allowed it to scale to the unusual screen resolution that our Intercepts use. Unfortunately, these fixes seem to require a hardware 3d accelerator, which we don't have, making it run extremely slow on the software 3d accelerator. The developer blog states that they are working on a "lite" version. Not lite as in less levels, but lower graphics, so that it will run smoothly, while still enjoying all the levels that our iPhone and upscale Android brethren are playing.