That settles it, Chromebooks are the bee's knees. /thread
At the risk of narrowing the focus or changing the subject... Golfdriver mentions Hangouts conversations, while Jeff talks about smooth and speedy tabs. I, myself, have generally good performance from my (albeit high-end) Windows machines, and equally (if not somewhat better) experiences on Chrome OS devices. That changes when I have Google+ open,
especially with Hangouts. It's sluggish and jumpy.
Now, Chrome OS is a web-centric platform, and it makes sense that the Chrome browser wouldn't skip a beat. In theory, Windows would be the same (processing speed this, graphics prowess that), but in my experience it simply isn't. Windows and Chrome haven't always had a great relationship (don't you love those
perfectly smooth and
crisp web fonts, and beautiful
high-DPI support?). So how much of these web performance woes can we attribute to apps that are heavy in animation, JavaScript, GPU compositing, etc.? When my G+ sounds like a looping doorbell (thanks, mods), it brings down performance on Windows but not on Chrome OS from what I've seen.
We can easily test this to back up these claims.
Shift+Esc in Chrome... pay attention to anything related to Hangouts, Tab: Google+, GPU Process, any other sites/apps that come to mind, and the corresponding CPU usage. Also try the "stats for nerds" option. Spin things up and monitor the processes to see what's dragging things down. Fun fact: Hangouts uses iFrames to display conversations. You can use the 'Inspect Element' context menu option to quickly remove the iFrame (replace its source attribute with "about:blank") and see if there's a noticeable performance improvement.
Just my thoughts. The platforms work in fundamentally different ways, as I said before, and that's going to have a significant effect on web performance even with more or less the same browser and rendering engine — though for what it's worth as a comparison, there are less than 20 Chrome flags that don't support both Windows and Chrome OS.