If you think it's a non-issue, great.
This. I would wager that just like the rear camera issue, the majority of users _don't actually care_. *shrugs*
If you think it's a non-issue, great.
That's the other thing, we might complain that apps aren't optimized for tablets and Apple tries to say that its a disadvantage for android tablets, but like you both said, android scales up. iOS does not. So in reality there are no problems with apps on tablets in android, they all work fine (unlike what happens when apple releases a device with different screen size), they just look the same as on a phone... who's to say developers want the experience to be different on tablet.
I'll continue to complain about the quality of tablet apps on Android. I want Android to succeed. Not optimizing your app for a tablet, especially as one that is supposedly as popular as the Nexus 7 just looks downright lazy. I truly believe it "cheapens" Android. There's no reason why we can't have quality apps on all common screens.
But hey. If you don't care that the Twitter app or the Facebook app or the Yelp app on a Nexus 7 just looks like a blown up phone version instead of a truly optimized tablet version, I won't lose any sleep over it.
The phone versions work fine on a (7") tablet. The functionality is there. No one seems to be disagreeing with that. The issue is they haven't been optimized for the tablet's screen. If you think it's a non-issue, great. But still, you can't deny the fact that as of today Android is lacking (relative to the iPad) when it comes to tablet-optimized apps.
No, I can't. I can't say it bothers me all that much, since all but the worst-designed phone apps look pretty good at tablet scaling.
Such is the nature of a high degree of variability in screen sizes.
iOS developers have 5 sets of screen resolutions and 3 aspect ratios. Except for the iPhone 5, 2:3 (phone) and 3:4 (tablet) are it. So"tablet-optimized" is literally as simple as (if 3:4 then tablet else phone). This is, at its core, why the mini cannot have retina. 3:4 dictated that it either be 1024x768 or an utterly impractical 2048x1536. So they chose the gizzards from an iPad 2 and used 1024.
The nexus was not limited by such design constraints (whether you consider such constraints a good or an evil is a matter of opinion). Google could design a device to the resolution they wanted to get the aspect ratio, case size, graphic processor requirements, etc precisely to their liking.
Android devices come in a wide range of screens from tiny (droid pro) to huge (10 inch tab) with various different aspect ratios. So what design elements you may wish to include on a UI for an optimum user experience is not as clear.
Tablet-optimized changes to "have I included sufficient design elements into this UI to take advantage of the screen size without cluttering it to uselessness?" It's not as easy an answer on android.
Sent from my HTC Thunderbolt
Beauty is in the eye of the beholder but I hope Apple continues to show common third-party iPad mini apps side-by-side with their Nexus 7 equivalents.
Me, too.
First, I think Google really needs to change the UI size to xlarge on the Nexus Seven by default so where there are "tablet"-sized apps they'll tend to use all that glorious Nexus resolution to its best benefit.
Second, showing the Android development team of a project that they aren't representing their product's "best side" when on a popular tablet means maybe some effort will go into making it better.
No, I can't. I can't say it bothers me all that much, since all but the worst-designed phone apps look pretty good at tablet scaling.
Such is the nature of a high degree of variability in screen sizes.
iOS developers have 5 sets of screen resolutions and 3 aspect ratios. Except for the iPhone 5, 2:3 (phone) and 3:4 (tablet) are it. So"tablet-optimized" is literally as simple as (if 3:4 then tablet else phone). This is, at its core, why the mini cannot have retina. 3:4 dictated that it either be 1024x768 or an utterly impractical 2048x1536. So they chose the gizzards from an iPad 2 and used 1024.
The nexus was not limited by such design constraints (whether you consider such constraints a good or an evil is a matter of opinion). Google could design a device to the resolution they wanted to get the aspect ratio, case size, graphic processor requirements, etc precisely to their liking.
Android devices come in a wide range of screens from tiny (droid pro) to huge (10 inch tab) with various different aspect ratios. So what design elements you may wish to include on a UI for an optimum user experience is not as clear.
Tablet-optimized changes to "have I included sufficient design elements into this UI to take advantage of the screen size without cluttering it to uselessness?" It's not as easy an answer on android.
Sent from my HTC Thunderbolt
Are you telling me Android doesn't have an api to determine the screenRect of the target device?
Are you telling me Android doesn't have an api to determine the screenRect of the target device?