Actually, you don't "install [or move] apps" to the SD card, you just have more than 16GB of storage. If you put in a 64GB card, you have 80GB of storage, and the tab puts anything it stores wherever it wants.
But ...
Apps have to constantly keep their current state stored (Android can kill any background app it need to gain RAM space, then, when you make that app the foreground app again, Android tells it "run and start where you left off" [part of the cache for that app is its "current state" storage]). eMMC can take more writes than SD, UFS is even better, but in a game with constantly changing scenery, the app is going to be writing constantly, so an SD card won't last very long. And if the game happens to land on the SD card, you'll probably be replacing a few a year. (And doing factory resets, because when the card goes bad, the game isn't there any more, so you can't delete it, but Android has it listed as an installed app, so you can't install it. So you have to do a factory reset, then install all your apps. (Or root, install TWRP, and keep everything backed up regularly, so you can get back to where you were when you made the last backup.)
All in all, though, using an SD card for anything but portable storage, to store what are basically write once, read many files (pictures, music, etc.) is a bad idea. (Which is the one intelligent thing Samsung did - they don't do adoptable storage.)