Cousin just told me it is running on wifi. It is AT&T.
All of this is my opinion and personal observations.....
The iPad, when it came out, had the advantage that it was basically an oversized iPod-Touch / iPhone. They had some base to lean back upon. Eventually many existing apps pulled in customizations for the iPad -- mostly higher-res graphics. Still in essence (and from what I've seen), when you code for one iPod/Pad/Phone, you code for them all -- and you can only really code apps. The iPod/iPhone aimed at taking down RIM/Blackberry -- they did.
Along comes android -- which is a Linux port under the covers. I picked up a device at JavaOne in 2000 which was one of the first embedded Java capable devices, running a stripped down Linux. In a number of ways it was the Neanderthal of Android -- but nobody big was backing it besides the open source community. This was before RIM had gotten beyond fancy pagers. The device had a stylus/touch screen, a sllide out keyboard, and you could plug in a PCMCIA wi-fi card. It was excellent -- but the development environments had not matured.
Along comes Google, and another 6-10 years of maturity and the rest is history.
What I'm getting at is that if you look at the history of Apple, and the history of its competition, you may see parallels. Apple had its hey-day back in the 90's with the early Mac's. They were cool machines, but they were too expensive and they just didn't have the flexibility to handle all the cool-neat stuff that would come out -- nor could they keep up with the explosion in hardware capabilities (closed architecture). (Anyone else remember how you had to smack them just right on the left side to get them to stop squealing?)
It's happening again, but were still in the early stages. Nvidia, Qualcomm, and others are starting to explode the hardware capabilities of the android architecture -- the software is now starting to lag the advances in hardware. Apple is, once again, stable -- but in two or three years they will start to slip. I personally think they already are -- development houses are already calling them out for pursing quantity over quality, and being too rigid and controlling.
But the bellweather for me is to follow where the games are going. People play games. Sony is going android in a big way. Nvidia (home to one of the best graphics innovation houses) is behind android -- and they love games. Granted I'm a programmer by profession with 10+ years of full time java experience, but even so the android SDK was so incredibly easy that I wrote an entire game in an afternoon (and in 30 years of programming, completing a game of my own design was something I hadn't done before.) A friend of mine has been trying to write an iOS app for nine months now -- during the same weekend he got it to draw a star -- and he had to have a Mac to do it on, and pay a fee for the SDK.
So, because of this, and more, I see android as the future -- and Apple having peaked.
But, as I said above, these are just my own thoughts.....