[FullHDMI] Official FullHDMI discussion

If this has to do anything with what I posted. All I was doing was informing him that a alpha was being released. Some of you are just too damn sensative. Peace.
 
If this has to do anything with what I posted. All I was doing was informing him that a alpha was being released. Some of you are just too damn sensative. Peace.

Actually, I'm sure it had more to do with the guy advertising for XDA/Teamwin with his only post on AC. Perhaps we should go into their thread and make a mockery out of it as they did with every thread relating to development of FullHDMI, but I refuse to continue to stoop down to their level.

Lokifish: I don't think that was meant for you at all and you shouldn't take it personal. I agree with Bradley......you have been very active and helpful with this.
 
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if i'm using netarchy's kernel which has full 60 fps unlocked - will it give me the same frame rate with Full HDMI as your kernel?

Someone that knows more feel free to chime in here, but I believe the FPS is the same with either kernel. FPS was uncapped on stock kernels a while back, so the stock kernel with HDMI enabled will already see 50+ fps. At least that is what my logic tells me.
 
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So far i am very satisfied with Fullhdmi.

I've been able to play Black Pegesus, Nova, Stupid Zombies and of course JetCarStunts(Amazing) by just looking at the screen. All audio and video are great exept for a millisecond of lag on some games, BUT NOT REALLY A PROBLEM AT ALL, gameplay still wonderful. My only trouble is youtube and gallery. I know these are capable of hdmi out without fullhdmi but for it to be complete, that'd be it. Great job. Cant wait for the next beta, I know all will be resolved! :):):)
 
Jesus! grow the hell up Lokifish! Stop taking everything offensive! This is a forum about a SPECIFIC topic, not about life! Lets just enjoy the rapid growth of the this app and help it on its way to the market. Can we do that? Thank you.
 
hi orrebmas, I'm not rushing or anything i was just wondering how is the projet going?
thanks for the hard work and the time you are putting on this project
 
Lokifish I hope you continue to provide feedback on FullHDMI and see more of your reports here on the forum. Your input has been very helpful to the project and is the main reason behind some of the features and enhancements specifically the new user controllable resolution change.

As far as the progress is concerned, I will have time to work on it this weekened. All the new features, core code changes, new UI and market integration made the app less user friendly than its beta#1 counterpart (mostly the market bloat code!!). Things now are different enough (and some are unstable) to force another short closed beta, no more than two or three days, before finally releasing this to the public. The good news is that the new code puts the old one to shame, feature-wise.
 
Thanks for the timely update. On another note, this was an interesting thing I found that may allow us to have some other input methods on Sense with this app. That is if someone got it working on the Evo. It's a cool project with alot of possibilities it is combined with what we are trying to do here with fullHDMI.

USB Host mode on Motorola Droid
 
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hey orrebmas you might wanna add 1366x768 to the custom resolution settings thats a true 720p 16:9 signal

On a side note i was at radio shack paying my bill an i over heard one of the guys selling an evo to some guy. The customer asked if he could play movies over his hdmi out an the guy said "no" I laughed an said "i can on my evo"!
guy actually argued with me an told me i couldn't. I grabbed my cable out of my truck an hooked it up to a tv they had there started up fullhdmi( didnt show the radio shack guy the app) and played a quick game of need for speed. lol it was so funny he just kept asking what i did to my phone, I wouldnt tell him. I did tell the customer that bought the evo though...lol
Now he wants me root his phone for him tomorrow lol fullhdmi makin friends...
 
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hey orrebmas you might wanna add 1366x768 to the custom resolution settings thats a true 720p 16:9 signal

It is in my planned future features. This is not as easy as it seems especially considering that FullHDMI needs to be as compatible as possible with any kernel (look out for new devices support also). Kernels currently cannot support this res, but a custom kernel may in the near future.
 
hey orrebmas you might wanna add 1366x768 to the custom resolution settings thats a true 720p 16:9 signal

On a side note i was at radio shack paying my bill an i over heard one of the guys selling an evo to some guy. The customer asked if he could play movies over his hdmi out an the guy said "no" I laughed an said "i can on my evo"!
guy actually argued with me an told me i couldn't. I grabbed my cable out of my truck an hooked it up to a tv they had there started up fullhdmi( didnt show the radio shack guy the app) and played a quick game of need for speed. lol it was so funny he just kept asking what i did to my phone, I wouldnt tell him. I did tell the customer that bought the evo though...lol
Now he wants me root his phone for him tomorrow lol fullhdmi makin friends...

LOL good story!!
 
HW supported modes & Bandwidth reduction vs 720P (*already in place)
*640x480 -67% *720x480 -63% *800x600 -48% 1024x768 -15% *1024x576 -36% *1280x720

1280x768 (not reccomended)
1680x1050 (not reccomended)
1920x1080 (not reccomended)
1280x1024 (not reccomended)

Issues:
-tearing (720P)
-higher resolution and/or SC mode=more dropped frames
-16bit color via HDMI
-Full non-rooted Sense ROMs with the bloatware running in the background may not be feasible from a user experience standpoint for anything beyond animation free PowerPoint presentations and similar static output.
-Playback of videos in hardware mode via the browser are problematic due to the high CPU overhead of flash.

Suggestions:

Try to make HDMI primary when enabled (memory allocation to HDMI key). Possibly allow for option to make HDMI external and kill evo screen(or have it show only controls like gallery). Making HDMI external and adjusting memory alocation should reduce or even eleminate dropped frames and tearing.

32Bit color may not be feasable as it increases memory load by a factor of two. If combined with the adjusted memory alocation it may work. This however, it exceeds the GPU bandwidth when running two displays and may require that the phone display be disabled during HDMI use.

Partnering with a desktop style UI like AndWin Home is suggested to further enhance user experience as well as an HID input app.

Work with kernel devs to optimize the kernel for FullHDMI implimentation.


*Note on benchmarks (998MHz, performance gov, landscape)

Even though the benchmarks chart shows performance loss at higher resolutions what it does not show is frame dropping, tearing and screen refresh issues. 720P exhibits all of these issues where as 800x600 only exhibits dropped frames. What the chart also does not show is that ?slower? ROMs produce smother results visually as the VRAM cannot keep up with the higher framerate for the secondary display.

Provided that things stay civil I will return. Til then, here is a link to my files, notes, tests and guide> MEGAUPLOAD

@orrebmas If you intend to to another closed beta I will gladly participate and run it through the same tests. Let me know
 
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