- Feb 4, 2016
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$3b+ were spent in 2015 to get mobile gamers in the US to try new games. Instead of having all of the user acquisition revenue go to mobile game advertisers, I want the majority it to go to mobile game players.
Would you go to a new app that featured different mobile games that give you the opportunity to win money just for trying games that are featured?
What if a game allowed 10k people to compete for the highest score and it paid out like this: top 1% $10, next 5% $5 and everyone else $.25.
and just for playing, you get an entry into a weekly sweepstakes for $1m
Would this motivate you to go to a new game portal and try this game?
Would you go to a new app that featured different mobile games that give you the opportunity to win money just for trying games that are featured?
What if a game allowed 10k people to compete for the highest score and it paid out like this: top 1% $10, next 5% $5 and everyone else $.25.
and just for playing, you get an entry into a weekly sweepstakes for $1m
Would this motivate you to go to a new game portal and try this game?